Game Development Community

Other Problem, look the picture

by Emerson Gresoski · in Torque Game Engine · 12/22/2006 (4:31 am) · 9 replies

Hi Guys, This is an OTHER limitation of the Torque? Why I can't paint after this green area?

www.dynamicgames.com.br/screenshot_004-00002.JPG

#1
12/22/2006 (6:06 am)
Limitation :)
This is the next tile of your terrain if you could paint there
you should also paint on the mirror side of your mission terrain.
#2
12/22/2006 (7:06 am)
Thank you for the reply Billy_L

Now, I'm really hate Torque!
#3
12/22/2006 (7:59 am)
Whoaaaa there Emerson. Unless you really mean it, put a little =) at the end of your "hate" statements. Some uptight community members might take your words to heart and flame you.

If you want, I can explain the issue a little further. TGE terrain size is limited. To give the effect of an "endless" world, it tiles the terrain. So, essentially, you are trying to paint on "nothing." That spot of terrain where your brush is, does not exist. You can still place objects and interiors in that zone, so it's still a playable area.

Try it out =)
#4
12/22/2006 (10:09 am)
Yeah Michael, I know what the other areas are still playable, but, I really want to paint the terrain, to do something like a Rally road, so, I don't want a very little road using the limite of the terrain, and, using the terrain texture, I'll have done my roads more quickly!
Using .Difs, it's a very long time to positions all of them.

My hate to the Torque, isn't only because this, I'm having many problems with the Engine!

Try to do one Race game with this engine, and, You'll see all my problems.

Regards...
#5
12/22/2006 (10:23 am)
I feel your frustration. Learning Torque is not a simple task. It's not that the engine is poorly written or just difficult to use. . .There's just a lot to it, and we didn't write it. So you have to figure out someone else's code. Once you start learning the ins and outs of it, your "hate" will turn into intrigue and you'll see problems like this as challenges, and not roadblocks.

Now, as far as terrain limitation goes. . .well. . .that's TGE. I still think the terrain is plenty big enough for what I'm working on right now, but should I feel the need for large terrain, I'll switch to TGEA which utilizes Atlas.

But this thread isn't about TGE vs TGEA, or whether TGE is/isn't a good engine. This is about what you need to make your game, which is obviously a rally racer.

At this moment (because I'm swamped between posts and work), I can only think of a couple of options. Using multiple .difs or one large .dif that is paged, or drop the scale of the entire game. I don't mean design scope. I literally mean lowering the scale of the models and track, and zoom in the camera.

I know this might sound stupid to some out there, but honestly, with full access to the engine and resources, how could this not work? Scaling down everything by 10, essentially gives you 10 times the amount of terrain to work with. Feel free to poke holes in this idea, in an effort to help Emerson out more.
#6
12/22/2006 (10:45 am)
Thank you Michael!
#7
12/22/2006 (10:59 am)
I think the TGE terrain is huge for the game i'm making.
So everything is depending on what kind of game you making.
I really love the Torque terrain :)
#8
12/22/2006 (12:36 pm)
One of my problems is:

Picture 1: The game normal

www.dynamicgames.com.br/t1.JPG

Picture 2: A place far away of the player

www.dynamicgames.com.br/t2.JPG

Picture 3: I've changed the place far away of the player

www.dynamicgames.com.br/t3.JPG

Picture 4: This change reflect in the part of the player are. This is a problem to me, my game need a very long road, this happen like you (Billy and Michael) was explained. For my company, only rest to make this game with other engine or, do not use the terrain :(.

www.dynamicgames.com.br/t4.JPG
#9
12/22/2006 (8:14 pm)
With both the terrain painting and editing you're seeing the terrain tile. Just as textures repeat, the terrain repeats - and just like textures, changing any one tile changes them all.

You can increase the terrain's size by upping its SquareSize parameter (I think this needs to be a power of two). The terrain geometry doesn't change though, so increasing the size spreads the geometry out.

If thats still not large enough I'd recommend switching to TGE-A and use Atlas.

In my opinion TGE's terrain is large enough for most games - all games require some specialized coding - in your case this might mean terrain changes.