Game Development Community

Works of Maxwell

by Max · in Game Design and Creative Issues · 12/20/2006 (11:30 am) · 8 replies

Well, in this thread I'll post some of my work. It's not as great as any content pack work, but it's still pretty good.

If the images don't show up under the name, my host is down, and they will be back soon.

Cutlass:
braveskin.com/work/cutlass1.gif
Critiques are welcome.

#1
12/20/2006 (11:42 am)
Crate and barrel:
braveskin.com/work/crate1.gif
#2
12/20/2006 (2:57 pm)
Not bad. The only things I would say would be that the cutlass looks really rough. Also, the barrel seems to be flat on the top and it's diamator is a little too small. But toher then the strecthed textures, everything is looking pretty good.

Oh, and just a suggestion - for things like crates you may want to do them in the .dif format for TGE. It seems you are using Milkshape 3D, and if you are, you should be able to export it as a .map file, then import it into a bsp world builder with .dif exporting(like QuArK, which is free) and then export it as a .dif. DIFs have much better collision, especially if you are going to do more complicated crates.
#3
12/20/2006 (3:05 pm)
Thank you for the feedback. I would change the barrels to an interior shape, but they are the main way of obtaining items in my game (smashing the barrels open). Yes, the cutlass is rough, thanks for letting me know I'm not the only one thinking it.
#4
12/21/2006 (8:53 pm)
I know this one isnt exactly modeling, even though I made the gate, but you gotta love the lighting:
braveskin.com/images/gate1.gifbraveskin.com/images/gate2.gif
#5
12/22/2006 (2:15 am)
Pretty nice stuff. Keep it up!
#6
12/28/2006 (1:58 pm)
Looks good, I actually came across this by coincidence on GGE. On the sword, the handle looks, well a little 'primitive', being said its a sphere primitice, I think more could have been done there, but good texturing.
#7
12/28/2006 (3:48 pm)
Thanks for the feedback, I'll update as frequently as possible.
#8
12/28/2006 (3:56 pm)
Heres my updated cutlass:
braveskin.com/work/cutlass2.gif