Default Inventory System?
by Infinitum3D · in Torque Game Engine · 12/19/2006 (10:38 am) · 1 replies
I've heard there is a "default inventory system" built into Torque1.5
If this is correct, are there any resources on how to work with this? I mean, for a total newbie? I know Realm Wars has an inventory system, and I've tried Tim Newell's inventory resource, but if there's a built in system, that would work well for a beginner.
thanks!
Tony
If this is correct, are there any resources on how to work with this? I mean, for a total newbie? I know Realm Wars has an inventory system, and I've tried Tim Newell's inventory resource, but if there's a built in system, that would work well for a beginner.
thanks!
Tony
Employee Michael Perry
ZombieShortbus
Find this: function GameConnection::createPlayer(%this, %spawnPoint)
In this function you'll find the following calls:
You can find the full inventory system in example\starter.fps\server\scripts\inventory.cs