Game Development Community

Does torque support CAT rigging?

by Gustavo Boni · in Artist Corner · 12/18/2006 (7:06 am) · 6 replies

Hey guys, the guy wich i hired is used to use CAT rigging. Can we use that to create the animations for the player?

Regards

#1
12/18/2006 (7:34 am)
Yes that should work.
#2
12/18/2006 (8:10 am)
Thanks for the reply Thak.

I've tried to export my model which was animated using CAT, but i got a error message saying:

Error #1:Nothing to export.

Is that just a way to know how to setup corretly the exporter Pro?

Thanks

Edit: added the correct error message.
#3
12/18/2006 (3:04 pm)
Anyone? Nobodys there use CAT rigging for animation?
#4
12/18/2006 (3:44 pm)
Have done a correct setup ? with bounds etc.. ?

http://fosters.realmwarsgame.com/tools/DTS_Nodes.pdf
#5
12/18/2006 (3:57 pm)
Yes, i have. I've checked this pdf document too.

The problem is i'm getting this error above, saying there's nothing to export.
#6
02/05/2007 (2:50 am)
Try this. make sure you have a bounds on your scene and sequence helper object with begin/end key. your 3dobject and CAT rig inside the bounds (make sure its animated) and then link your CAT rig setup to start 01 (make sure to embed your 3dobject first in the schematic view, then unlink it then link your CAT rig setup). also check if detail marker number (detail1) is the same as the last digit in your 3dobject (3dobject1) then export it as a .DTS then check it in showtools or showtools pro (make sure you skinned your mesh and is an editable mesh) hope this helps