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Vector not squared

by Scott Burns · in Torque Game Engine Advanced · 12/18/2006 (6:55 am) · 0 replies

I just came across a small bug in mMath_C.cpp where a vector isn't completely squared. In m_point3D_normalize_f_C only the first two points are being squared and the third has been left out. Looks like it's likely a copy/paste typo.