Game Development Community

Question for Mike Rowley

by Joshua Wharton · in Torque Game Engine · 12/14/2006 (11:25 pm) · 2 replies

Hey, I asked this same question that you responded to lower. Its about getting objects into the world editor. Textures too. I'm kinda embarrassed to admit it, but I still don't understand how to get objects and textures into the editor. Not because I'm illiterate though, I just don't know my way around my operating system. I should, but I don't. Most of my time is spent with Blender making models and animations. So I wanted to know if you could give me some step by step instructions on how to do what I'm trying to do.

And I wanted to know if you have any email address I can reach you at. I tried to send you a PM, but I couldn't figure out how to do that either. As strange as it sounds, I'm pretty good with animating and programming, its just the smaller things that I have difficulties with.

Thanks for your help.

#1
02/07/2007 (4:30 pm)
DTS objects should be placed in a folder within data/shapes/ folder . . . the texture file for the mesh should reside in the same folder as the .dts file
#2
02/07/2007 (5:37 pm)
Oh my Gosh. I missed this one totally. Sorry.
Like Anthony said, dts files with their textures go in data/shapes, and dif objects with their textures go in data/interiors.

My email addy is trucker2000 at trucker2000.net
I'm not too good with torque yet, still learning it myself, but I'll do my best. The forum here is a wealth of information. I've spent the last 3 weekends just reading the older threads trying to figure things out. :) it works.