Game Development Community

360 Prototype

by Josh · in Hardware Issues · 12/14/2006 (7:40 pm) · 6 replies

What do you think I should do, do you think I wait for XNA Pro and TorqueX pro or
Do you think I should Make a protype for windows and use a 360 control pad.

#1
12/14/2006 (9:25 pm)
You should definitely prototype on the PC using a 360 pad and then run on X360. That's what you'll have to do during development anyway, so you mightas well get started...
#2
12/15/2006 (7:26 am)
Are you better with C++ or C#?
#3
12/15/2006 (8:56 am)
C++ and people say C# is crap.
#4
12/15/2006 (9:39 am)
C++ and people say C# is crap.

People also said the earth was flat. Goes to show you "people" who say such things generally are ignorant about the topic at hand.

If you can program well in C++, it'll take you a week to program well in C#.
#5
12/15/2006 (9:50 am)
If you're better with C++, then go with TSE and the Xinput controller resource.

C# is a nice language, though.
#6
12/15/2006 (10:21 am)
C# / TorqueX / XNA is the only way you'll be able to write your game once and have it run on all MS platforms with the least amount of tweaking / porting.

Starting with C++ / TGE for the PC (Linux, Windows, Mac) might get you finished sooner with a non-console demo, but once you make the commitment to switch over to a console (any console) then you'll have some porting to do.... as a general rule of thumb, the more C++ you've used (and the less TorqueScript you used) the more porting you'll have to do.

As far as which is better, C++ or C#... you don't want to open up that can of worms :P

/me bites tongue