Game Development Community

Ms4.1 Reverted To Ms4

by Brian Ramage · in Torque Game Engine Advanced · 12/05/2006 (12:52 pm) · 54 replies

Due to the large number of problems with the 4.1 release and lack of CVS support, we've reverted to the previous MS 4 build until there is a more solid release ready. Very sorry for the inconvenience.

About the author

I have over 16 years of professional game development experience at both AAA studios like Dynamix, to indie studios like GarageGames and my own Black Jacket Games. I worked for 5 years at GarageGames as the lead developer on TGEA (precursor to T3D).

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#1
12/05/2006 (12:57 pm)
Good idea.
#2
12/05/2006 (7:31 pm)
Thanks a lot Brian !
I was ready to wait for the next release, because of all the problems i had.
#3
12/06/2006 (6:10 am)
I hope it doesn't take too long to get it back up. It needs some small merges from TGE 1.4.2 to work properly (the directory listing stuff). Porting the color picker would be a good idea too. I got it to render properly, but the picking is broken, since it uses glReadPixels in TGE, and the closest thing we can do in TGEA is locking the back buffer, which isn't avaliable in the GFX interface.
#4
12/06/2006 (5:08 pm)
4.2 will be out in a few days, prob next week. Again, it's mostly bug fixes.

@Manoel - Yeah the directory listing stuff has been fixed. The color picker probably isn't going to happen because of what you mention - glReadPixels = pain in the ass. If someone has the time to make a resource for that, I'll be happy to integrate it.
#5
12/06/2006 (5:22 pm)
What's new in 4.2?
#6
12/07/2006 (6:44 am)
@Brian:

I might get the color picker working on my free time. I re-wrote it to use the sfxBuffer, and it's just a matter of calculating the correct coordinates for picking the color.
#7
12/14/2006 (6:07 pm)
@Manoel - cool man, send it over when you're ready.

We're going to push next release for a little bit, there are a number of memory leaks I want cleared up for this release and it's taking a while to kill them all.
#8
01/08/2007 (7:17 pm)
Thanks for your patience with this everybody. I was hoping to get 4.2 out before Christmas, but I couldn't get all the memory leaks fixed in time. It's looking pretty good right now. We're testing, should be ready in a few days unless we hit another snag.
#9
01/08/2007 (7:21 pm)
Thanks for the heads up, Brian.

Todd
#10
01/08/2007 (10:15 pm)
Happy new year Brian!

Super duper. Thanks for the notice
#11
01/09/2007 (12:47 am)
Thanks for the info!
#12
01/09/2007 (7:03 am)
@Brian,

I sent you an e-mail with my current progress on the color picker. It's still broken (picks colors form the wrong location), but maybe you can take a look at it.
#13
01/09/2007 (11:14 am)
Thanks for your patience with this everybody. I was hoping to get 4.2 out before Christmas, but I couldn't get all the memory leaks fixed in time. It's looking pretty good right now. We're testing, should be ready in a few days unless we hit another snag.
#14
01/09/2007 (12:22 pm)
/em *nudges* Brain

There we go should fix that repeating record.

Hehe j/k... can't wait to try out the new update. :)
#15
01/09/2007 (2:21 pm)
Sweet... Cant wait.
#16
01/12/2007 (7:16 am)
Any new updates on the progress of MS 4.2?
#17
01/15/2007 (5:34 pm)
Wow, that's bizarre, I must have had the post open in my browser and refreshed the next day or something. 4.2 has been ready from my end since last week, I'm waiting for it to come back from QA before it goes up.

I so wish we had Subversion set up for you guys, it would be just so much easier...
#18
01/15/2007 (6:36 pm)
Must say that i really appreciate that you take your time to inform whats happening Brian.
Its a lot easier to plan things when you know whats happening.

It should be some kind of engine update thread, there only gg could post with information
about updates and changes.
So we get informed whats happening around next corner.

Other vise
Thanks for the info !
#19
01/15/2007 (7:41 pm)
Yeah, I always get nervous about adding features to my own build, because I know that the next release might just overwrite it... as has happened many times.

Thanks for the update, Brian!
#20
01/15/2007 (9:50 pm)
Yeah that idea of a GG engine update thread would be really handy.
And then we know its real information too.

I find myself checking if the link has being updated everyday, and holding off making many more changes as I know I'll have to update soon. Sometimes I think things are closer then they turn out to be though.
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