Game Development Community

Advocating Torque, full throttle towards Nintendo.

by Mark · in General Discussion · 12/03/2006 (11:55 pm) · 10 replies

I'll start off this thread with one statement. That statement, is that I'm going out on a limb here.

Nintendo has had their Wii on the market for a few weeks now. Those who were fortunate to get one are probably having a memorable time playing this highly fun, unique and interesting console.

I'm aware GarageGames is veering Torque towards Microsoft's Xbox 360, which is all just fantastic. Xbox Live arcade was a very good idea, and has proven to be so since the XBox 360 arrived on the market.

However, I see something even better. I can only imagine how incredible it would be to create a Nintendo Wii game using Torque.

I'm going to cut to the chase here. I really, honestly want to see Torque support for the Wii. How awsome and incredible would this be? I know there are a few people here who are probably having their doubts, that's fine. I think this idea would make GG some serious money. "What? I can make my own Wii game? Sign me up!"

I will work my butt off getting Torque support for the Wii. Even if it requires licensing the dev kit and getting some programmers together to create a totally free Wii Torque, and allowing people to create their very own Wii games. The dev kit is incredibly cheap also, this is the golden opportunity to break into the industry for Indies.

I really also hope some members here, as well as GG would be willing to support something like this.

Torque COULD become THE main game engine used to develop Wii specific games. It's just a matter of proving it.

#1
12/04/2006 (3:30 am)
I support it 100%. I am assembling a game team for a torque based game we are making along side a feature film, and we really want to port it to Wii........ Great market.
#2
12/04/2006 (4:25 am)
It isn'y us you have to convince, it's Nintendo. There are many requierments to even get a development kit for the Wii, including but not limited to registered office space and finance.
#3
12/04/2006 (5:36 am)
Although this is a great idea, i wish you never said that. I don't want to imagine what could happen to all torque engines if one more product was added to the list of things to do for GG. Unless they expand their staff significantly, one more engine means slowing down the development of all other engines/products, which is perhaps slow enough at the moment.
#4
12/04/2006 (5:41 am)
Does anyone here have been approved for any Nintendo SDK ?
#5
12/04/2006 (6:01 am)
Torque will run through the 360 via XNA, a system set up by microsoft to give small time developers of individual programmers a chance to get their games onto Xbox Live. Whats more XNA will be avaliable to the common person, its not a proper dev kit, kind like the ps1 and ps2 dev kits that retailed around $150 that let you do playstation programming lite. with the XNA set up being like this is makes legal issues alot easier for GarageGames.

Nintendo on the other hand have the strictest controls of all the console manufacturers about who can develop for their system. Even if Nintendo agreed to it (which I highly doubt ) garagegames would have to make sure everyone buying their engine either A) Had a Wii dev kit from Nintendo before hand (which as James Bond pointed out, they will not give you unless you are a very well set up indie group or a proper company, no matter how much cash you throw at them) or B) Effectively give out a Wii emulator that people can program for on their pc and play on their pc but without the Wiimote in hopes that Nintendo would see the game (without the Wiimote) and decide to the let the creator have a dev kit to balance the game with their control system and then release it. By which the point of Torque running on the Wii has been renderer someone moot.

Or the short version: :(

(dont take this the wrong way Id love to see amatuer devs get a chance to work on the Wii, I just dont see you getting the chance to and dont want you to get your hopes up or worse, wasting your time, but hey feel free to contact nintendo and go for it!)
#6
12/04/2006 (6:37 am)
GG already said if Nintendo sends them dev kit etc they will look at it. (lol oops was that PS3 comment?
Something like that in an older console war thread).

I think Microsoft has gone out of there way to seek out and work with GG and the community where as
Nintendo is just secretly building army's of robots underground for the invasion (humor).
#7
12/04/2006 (7:28 pm)
"GG already said if Nintendo sends them dev kit etc they will look at it."

I seriously would hope so
#8
12/04/2006 (8:19 pm)
Developing for the Wiimote would be real sweet coupled with Torquex. I haven't been this excited since the Atari 2600 came out. There's someone that came up with a Windows driver here that reads the Wiimote through Bluetooth. Now, if this could somehow bind with Torquex, you wouldn't need a console machine anymore, technically, just Torquex. There might be some other issues I don't know.
#9
12/09/2006 (4:51 am)
The way Nintendo handle their devkits now, I'd imagine Torque Wii etc. would have to be sold by Nintendo,
so they could tell who has their devkits already.
#10
12/09/2006 (5:21 am)
I think the main problem with this is that the Wii doesn't have an online community like the 360 does. How would you distribute your games? I mean even MS doesn't allow you to distribute them by disc.

Also, Nintendo has quite a long history of restricting its developers, so I doubt they would allow this, since it would allow them almost no control over what is played on the Wii...

IMO