Cutscene camera required to know how
by Andy Hawkins · in Torque Game Engine · 11/30/2006 (9:32 pm) · 2 replies
I want to have a bit in my level when the player kills the bad guy, a door opens, so I want the camera to pan to it to make sure the player can see it open, and not allow the player to move. How is this done?
#2
12/01/2006 (8:47 am)
Also, Andy, if your default ActionMap is called moveMap (like in the demo), call moveMap.pop(). This will disable player movement. Then, have a second camera and a scenegroup (start, path, ect), setup. When you are ready to display the cutscene, pop the moveMap and change controlobjects from the player to the second camera.
Associate David Montgomery-Blake
David MontgomeryBlake