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Cutscene camera required to know how

by Andy Hawkins · in Torque Game Engine · 11/30/2006 (9:32 pm) · 2 replies

I want to have a bit in my level when the player kills the bad guy, a door opens, so I want the camera to pan to it to make sure the player can see it open, and not allow the player to move. How is this done?

#1
12/01/2006 (8:36 am)
Look at the feature demo and the way that the camera paths are set up. AFAIK, there are no tutorials on this so you will need to get a bit dirty in the feature demo.
#2
12/01/2006 (8:47 am)
Also, Andy, if your default ActionMap is called moveMap (like in the demo), call moveMap.pop(). This will disable player movement. Then, have a second camera and a scenegroup (start, path, ect), setup. When you are ready to display the cutscene, pop the moveMap and change controlobjects from the player to the second camera.