Importing animations
by Ryan McKenzie · in Torque Game Builder · 11/30/2006 (1:54 pm) · 10 replies
Is it possible to import animations, for example, created in photoshop. I plan to create flowing grass caught in a wind, like the motion in a mexican wave. You can understand that this would take alot of work if I were to assemble the frames....seeing as this grass plane is extremely long.
So to recap, can I import assembled animations into TGB?
So to recap, can I import assembled animations into TGB?
About the author
#2
well supose that i join the images together IN PHOTOSHOP so that I could just import this animation into TGB.
11/30/2006 (2:52 pm)
The original way to create animations in TGB is to create seperate images and join them together in TGB.well supose that i join the images together IN PHOTOSHOP so that I could just import this animation into TGB.
#3
The only way I know of to make an animation in TGB is to make an image (bitmap, png, whatever) with all the frames of animation in it. Then, open that in TGB using the imageMap Builder, change the mode to CELL, divide it so each frame is in it's own cell, and save that imageMap. Then you use the animationBuilder to put the frames into whatever order you want.
Is that what you're asking about? I don't know Photoshop well enough to understand how you "join the images together in Photoshop"
Hope that made sense ;)
11/30/2006 (3:09 pm)
I think I kind of understand what you're saying. I think I'm getting confused as to what we're referring to though. An image could be one of two things. There's the actual file and then there's the imageMap that TGB uses.The only way I know of to make an animation in TGB is to make an image (bitmap, png, whatever) with all the frames of animation in it. Then, open that in TGB using the imageMap Builder, change the mode to CELL, divide it so each frame is in it's own cell, and save that imageMap. Then you use the animationBuilder to put the frames into whatever order you want.
Is that what you're asking about? I don't know Photoshop well enough to understand how you "join the images together in Photoshop"
Hope that made sense ;)
#4
11/30/2006 (4:46 pm)
Also you can create the animation sequence "by hand" if you know the frame numbers, just generate it. It could be possible to get Photoshop to run a script that does it for you.
#5
http://sysimage.250free.com/
11/30/2006 (7:34 pm)
Check out GlueIT, it's a utility I created just for that: :)http://sysimage.250free.com/
#6
12/01/2006 (8:37 am)
Yep, GlueIT is great for this, thank you Yves, your tool is really usefull.
#7
12/01/2006 (12:05 pm)
I'm glad you guys like it :)
#8
thanks anyway Yves ;)
12/01/2006 (6:07 pm)
Glueit looks great but unfortuantly I run a mac and the programs for windows. I'm trying to find a program like this for mac, but if anyone is already aware of one please let me know.thanks anyway Yves ;)
#9
12/03/2006 (5:03 am)
Yves: I use your tool aslell! Thanks for sharing this. :)
#10
I'm looking at my options to make it crossplatform, pc, osx, linux..etc, stay tuned.
12/03/2006 (6:47 am)
Hehe cool!I'm looking at my options to make it crossplatform, pc, osx, linux..etc, stay tuned.
Associate Tom Eastman (Eastbeast314)
Perhaps I'm missing the real question here.