Game Development Community

Developing in TGB, demoing online

by Michael Stallone · in Torque Game Builder · 11/29/2006 (5:31 pm) · 5 replies

I posted this is the Development Community General board, but thought that this might be a better place:

I'd like to develop a game using TGB/other GG products, but it would be really nice to have an online playable demo of the game. Are there any conversion tools to convert a TGB game to Java/Flash? If not, does anyone have a suggestion?

Thanks a lot, first time posting :)

** Mike Stallone

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#1
11/29/2006 (5:38 pm)
As far as I know, there are some small projects to get TGE running in browsers, but I haven't seen any TGB stuff. I don't have a problem with downloading a demo - I usually expect them to be higher quality and worth money though ;)

And please don't post the same thing in two places. This question makes sense to go here - but posting it twice just confuses things.
#2
11/29/2006 (5:54 pm)
Sounds good, thanks Tom. I intend for the DLed app to be of significantly higher quality and more feature rich.

Forgive me, I'm a bit of a newbie in this arena, but I understand that TorqueX is entirly C# and is expected to work with XNA, and I hear that an XNA->swf translator is in the works, so is it reasonable to think that I might be able to write a game using TX and expect to be able to port it to swf?

My understanding is weak at best, thanks for taking the time to read the post.

I'll see about deleting that other post.

*EDIT: Deleted that other post
#3
11/29/2006 (6:05 pm)
I doubt that a translator would work very well in the first place - but I really doubt that it would work with TorqueX because all the TorqueX stuff would probably have to be implemented in SWF too. If I wanted a swf game or app, I'd probably just write it for that platfore (or port it myself, you know?

That was pretty vague, but it's definitely not fact (maybe it would be easy), but it doesn't seem reasonable to assume it would be easy ;)
#4
11/29/2006 (6:30 pm)
You would have to completely and totally craft your game according to the limitations of the converter. If you are willing to do that, then that might be a solution.
#5
11/30/2006 (8:02 am)
Thanks for the replies guys. I'm not a big fan of using Flash to develop any sizable application, it just has too many restrictions. I'd like to use a GG product because I've enjoyed it so far and it seems to be quite powerful and easy/fast to develop with.

I don't want to restrict my main game (built in TGB/TGE/TX) because of the limitations of a converter. It sounds like using a conversion tool would be a TON more effort (and lower the quality of my main focus) than manually converting each game to Flash as needed. Depending on the scope of a game, and with the art already finished, I should be able to put a Flash demo together in a matter of days, maybe a week.

Thanks again.