Order of learning
by John McKinney · in General Discussion · 11/27/2006 (5:47 am) · 2 replies
Hi all - It is another one of those nubie questions.
Over the last couple months I have found myself drawn towards games engines, programming, AI etc. I believe games engines hold the key to some research I am currently thinking about. I am keen to get up and going using a games engine. I believe games engines can be used to assist my personal (non-university based) research into human behaviours and AI.It has been a slow process trying to find my feet.
I think I am going in the right direction. However, what should I do next and is there a sequence to this learning process? Is it jump right in to purchase a gamesengine TGB, TGE, and then buy the Maurina and Finney books?
Any advice would be welcomed.
Thanks in advance, John.
Over the last couple months I have found myself drawn towards games engines, programming, AI etc. I believe games engines hold the key to some research I am currently thinking about. I am keen to get up and going using a games engine. I believe games engines can be used to assist my personal (non-university based) research into human behaviours and AI.It has been a slow process trying to find my feet.
I think I am going in the right direction. However, what should I do next and is there a sequence to this learning process? Is it jump right in to purchase a gamesengine TGB, TGE, and then buy the Maurina and Finney books?
Any advice would be welcomed.
Thanks in advance, John.
About the author
Employee Michael Perry
ZombieShortbus
If you were to follow the same progression as me, it would mean buying books on engine creation and engine coverage (like 3D Programming All In One). Then, read through sample code here in the forums, on gamedev.net and in the books. Finally, you would program using tutorials, examples, and small prototypes you assign yourself.