TGE 1.5 - Support weather/day/night?
by Flybynight Studios · in Torque Game Engine · 11/24/2006 (12:52 pm) · 2 replies
Out of the box it looks like 1.5 supports all kinds of nice weather effects. Now I know it is possible to do these with coding and scripting etc with previous versions.. I am just wondering if a less "hack" method is included in 1.5. Not that the previous versions were bad or anything it's just that coding the resource from scratch is not what I am after.
Also, one of the big problems with prior resources on weather and day/night was getting them to sync to the game server. is that working out of the box in 1.5?
Thanks in advance.
Mark
Also, one of the big problems with prior resources on weather and day/night was getting them to sync to the game server. is that working out of the box in 1.5?
Thanks in advance.
Mark
#2
01/01/2007 (12:36 pm)
The method of accessing weather effects has not changed. Day/night is not incorporated at this time. You will have to do it and sync it correctly, just like before.
Employee Michael Perry
ZombieShortbus
I'm coding a custom MissionEditor designed for end-users, derived off the default WorldEditor. It will be completely GUI driven and more user-friendly (similar to what you find in RTS map makers). Is that what you are looking for?