Game Development Community

TGE 1.5 - Support weather/day/night?

by Flybynight Studios · in Torque Game Engine · 11/24/2006 (12:52 pm) · 2 replies

Out of the box it looks like 1.5 supports all kinds of nice weather effects. Now I know it is possible to do these with coding and scripting etc with previous versions.. I am just wondering if a less "hack" method is included in 1.5. Not that the previous versions were bad or anything it's just that coding the resource from scratch is not what I am after.

Also, one of the big problems with prior resources on weather and day/night was getting them to sync to the game server. is that working out of the box in 1.5?

Thanks in advance.

Mark

#1
01/01/2007 (10:29 am)
Hey Mark. Could you specify as to what a "less hack" method might be? Do you mean you want a GUI button or dialog that allows you to setup a weather scheme for a mission? Scripting and coding probably aren't best described as "hacK" methods, since TGE 1.5 is a game engine and not a game maker.

I'm coding a custom MissionEditor designed for end-users, derived off the default WorldEditor. It will be completely GUI driven and more user-friendly (similar to what you find in RTS map makers). Is that what you are looking for?
#2
01/01/2007 (12:36 pm)
The method of accessing weather effects has not changed. Day/night is not incorporated at this time. You will have to do it and sync it correctly, just like before.