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by Redacted · in Artist Corner · 11/19/2006 (11:24 am) · 12 replies

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  • #1
    11/19/2006 (1:24 pm)
    Nice tutorial thanks.
    #2
    11/19/2006 (2:48 pm)
    Excellent. I've bookmarked it for future reference.

    Now if you could kindly explain how to set up the DTS python plugin, I will promptly use your tutorial. I've been having trouble figuring out how to install the plugin. I've read all the readme's and such, but I can't figure out how to do it. I know it's probably very easy, but the only difficulty is knowing how... By the way, I use an imac G5.
    #3
    11/19/2006 (4:09 pm)
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    #4
    12/09/2006 (1:28 am)
    Hmm... this tutorial doesn't seem to be working for me. Would it matter that I UV mapped the shape before I added an Image texture?
    EDIT: Fixed.
    #5
    12/09/2006 (6:20 am)
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    #6
    12/09/2006 (7:27 am)
    No, I found the problem: Blender creates TGA images when you use its 'save UV face layout' tool, and Torque can't take hat format. Resaving the skin as a JPG made it show up. Thanks for your concern, though :-)
    #7
    12/09/2006 (8:05 am)
    Im having a problem with multi texture
    #8
    12/09/2006 (9:21 am)
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    #9
    12/10/2006 (2:46 pm)
    Ethan,

    Keep the file structure in the zip folder, there is also a tutorial to the actual export linking the object to empties.
    See the resources below.

    Resources:
    GarageGames thread: http://www.garagegames.com/mg/forums/result.thread.php?qt=53518

    Tutorial for DTS Torque Export with Blender: http://www.users.on.net/~symes/gamedev/videotuts/videotuts.html

    Hope this helps it solved my problem.
    #10
    01/24/2007 (9:21 am)
    I carry out this tutorial with my own shape (a tube) and end up with a nicely textured tube. However when I run the exporter, the material and texture disappear from my "outliner" view and the exported .dts has no material in it (so I get an untextured tube in the ShowTool.

    Any Ideas?
    #11
    01/24/2007 (9:51 am)
    Cameron,

    Are you linking to the object empties? If not follow the video link I included in my post above.
    #12
    01/24/2007 (1:58 pm)
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