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by Redacted · in Artist Corner · 11/19/2006 (11:24 am) · 12 replies
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#2
Now if you could kindly explain how to set up the DTS python plugin, I will promptly use your tutorial. I've been having trouble figuring out how to install the plugin. I've read all the readme's and such, but I can't figure out how to do it. I know it's probably very easy, but the only difficulty is knowing how... By the way, I use an imac G5.
11/19/2006 (2:48 pm)
Excellent. I've bookmarked it for future reference.Now if you could kindly explain how to set up the DTS python plugin, I will promptly use your tutorial. I've been having trouble figuring out how to install the plugin. I've read all the readme's and such, but I can't figure out how to do it. I know it's probably very easy, but the only difficulty is knowing how... By the way, I use an imac G5.
#3
11/19/2006 (4:09 pm)
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#4
EDIT: Fixed.
12/09/2006 (1:28 am)
Hmm... this tutorial doesn't seem to be working for me. Would it matter that I UV mapped the shape before I added an Image texture?EDIT: Fixed.
#5
12/09/2006 (6:20 am)
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#6
12/09/2006 (7:27 am)
No, I found the problem: Blender creates TGA images when you use its 'save UV face layout' tool, and Torque can't take hat format. Resaving the skin as a JPG made it show up. Thanks for your concern, though :-)
#7
12/09/2006 (8:05 am)
Im having a problem with multi texture
#8
12/09/2006 (9:21 am)
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#9
Keep the file structure in the zip folder, there is also a tutorial to the actual export linking the object to empties.
See the resources below.
Resources:
GarageGames thread: http://www.garagegames.com/mg/forums/result.thread.php?qt=53518
Tutorial for DTS Torque Export with Blender: http://www.users.on.net/~symes/gamedev/videotuts/videotuts.html
Hope this helps it solved my problem.
12/10/2006 (2:46 pm)
Ethan,Keep the file structure in the zip folder, there is also a tutorial to the actual export linking the object to empties.
See the resources below.
Resources:
GarageGames thread: http://www.garagegames.com/mg/forums/result.thread.php?qt=53518
Tutorial for DTS Torque Export with Blender: http://www.users.on.net/~symes/gamedev/videotuts/videotuts.html
Hope this helps it solved my problem.
#10
Any Ideas?
01/24/2007 (9:21 am)
I carry out this tutorial with my own shape (a tube) and end up with a nicely textured tube. However when I run the exporter, the material and texture disappear from my "outliner" view and the exported .dts has no material in it (so I get an untextured tube in the ShowTool.Any Ideas?
#11
Are you linking to the object empties? If not follow the video link I included in my post above.
01/24/2007 (9:51 am)
Cameron,Are you linking to the object empties? If not follow the video link I included in my post above.
#12
01/24/2007 (1:58 pm)
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Torque Owner Benoit Touchette