Game Development Community

Mission Editor File Menu Broken in MS4.1

by UrbanLegendGames · in Torque Game Engine Advanced · 11/18/2006 (10:46 pm) · 4 replies

I am attempting to create some new missions so that I can get started on a project.

I am running MS 4.1 of TSE.

I am able to run the demo missions that were included with TSE. However, after opening the in game editor and creating a new mission... I am unable to save, save as, open or, import terraform.

Does anyone know when these menu features were disabled / broken? Any known fixes for this problem? I was able to use these features in the editor for MS3 of TSE.

Any information on the subject would be greatly appreciated!!!!

Yes, I have posted this in other forums as well... without a response.

Thanks.

#1
11/20/2006 (8:32 am)
In 4.1 the LoadFileDlg.gui and SaveFileDlg.gui are not loaded. They are commented out in example/common/client/canvas.cs. However, simply uncommenting them won't work as they contain a gui element that doesn't exist (GuiDirectoryTreeCtrl). What we have done to get the menus to work again is to revert back to the common/ui/LoadFileDlg.gui and common/ui/SaveFileDlg.gui from MS4 and uncomment the lines exec'ing them in canvas.cs.
#2
11/20/2006 (9:10 am)
If you have TGEA SDK, you can just copy the TGE guiDirectoryTreeCtrl into the engine. Compile that, then just copy the TGE guis and scripts related to the Load/SaveFileDlg.

*EDIT*- Either approach will work, it just depends on which dialog you like better, classic (and clean) TGE, or TGEA's version.
#3
12/02/2006 (8:02 pm)
Well I'm having the same problem. It seems they left out the mission editor completely with the latest TGEA (TSE). I can't even save missions. I can't even use the painter to add terrain textures. Everything is broke and I'm really surprised GG distributed it out this way.

I tried both suggestions, but it won't compile. In fact, when I bring in the guiDirectoryTreeCtrl, it starts pointing to other files that aren't even in the engine folder. So I moved them over one at a time from TGE and that really created a complete mess. Had to reinstall.

There's gotta be an easier way to do this, or I'm reading the above instructions right. The easiest way would be for GG to give us a working TSE like the previous milestone 3 release.

-Andy
#4
12/03/2006 (2:53 pm)
From our experience so far...making TSE pretty unimpressive...

Have to add engine\platform\platformdlibrary.h

and engine\platformWin32\windlibrary.cpp

to the Vc8 project

This is a joke...

Quick Question: Is atlas a standalone program, and TSE just allows you to import atlas files? or is it supposed to be built in?