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TSE - questions

by Craig · in Torque Game Engine · 11/18/2006 (11:21 am) · 1 replies

Does TSE support anti-aliasing? Some of the textures in the demos have an aliased look. Are there plans for future releases of TSE to support DirectX10 ? What physics and AI systems does the TSE use and is there an interface to plug in 3rd party libraries?

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#1
11/18/2006 (11:41 am)
I can definitely answer the last question. TGEA (formerly TSE) uses basically the same physics and AI as TGE. The systems aren't complex. However, when you are a licensed owner, you have full access to the source code, so you can implement whatever system you want: whether it's ODE for physics or an AI package, integration isn't that hard.