Game Development Community

Interiors - Buildings

by Jean-Pierre Cuerrier · in General Discussion · 11/18/2006 (8:02 am) · 3 replies

Hello again,
I just have a couple quick questions about Interiors. I have made a very large structure using Quark. It's pretty basic right now, just exterior walls and two stories. Looks great in quark, but when I import it into my game the textures are badly stretched as the structure is soooooooooo tall. Am I missing a repeat texture button or flag at time of import?

Secondly, some of the other structures I am working on have some rounded elements which do not get exported well. Is there a way aROUND (cheezy pun.... sorry) this?

Thanks for your help in advance everyone, and I just wanna let everyone know that it's okay if you don't get back to me right away if you are playing your PS3 or Wii :o)

RT

About the author

Software Engineer for the Department of National Defence (Canada) during the day, I work part time on game projects and attempt to do so as professionally as possible by leveraging my experience. Blog: http://instantcarnage.tumblr.com/


#1
11/19/2006 (5:27 am)
Okay, so now that you've all had some time with the ps3's and the wii (which was lunched just hours ago) any ideas?

Thanks in advance!
RealTime
#2
11/19/2006 (6:06 am)
Stupid forum glitch...If this shows up double, forgive.


I don't know anything about quark, (eccept that I don't like it) but it sounds like you have a bad exporter that is messing up the UV coords.
Personally, I use DeleD and their torque exporter
#3
11/19/2006 (6:35 am)
Thanks Mike! I'll check it out right now