Game Development Community

Instead of onTimer()

by Playware · in Torque Game Builder · 11/09/2006 (7:41 pm) · 4 replies

Hi,

I need some callback, which can keep track of almost everything during game run.
for example, OnTimer() function keep track of an object, through which its called.
Now I need something like this, but not for a specific one object, but which can have all object's information during game run. Just like Main Controller sort of thing.

Is there any callback function, which can do this ? Some days ago I have read somewhere on forum, but after that i forgot. But i need that function.

If Anybody can help me in this area, So Pls.

I will be thankful to him.

thnx.

#1
11/09/2006 (10:11 pm)
You could set a timer on the scenegraph itself or use onUpdateScene as the scenegraph has a reference to every object in the level.
#2
11/09/2006 (10:22 pm)
Holy crap d00d!

this (post 53612)
and this (post 53613)
and this! (post 53614)

Look, when you crosspost it can make many people reluctant to offer help. Those of us on the forums that try to offer help are very good at reading all the areas of the forum. If you're not sure which area of the forum to post in, just pick one and post there. Posting in three or more places doesn't help.
#3
11/09/2006 (10:32 pm)
Stop pushing refresh.
#4
11/16/2006 (4:01 am)
"Stop pushing refresh."

Doh! ;)


I tend to ignore cross-posters too. It's not even that I don't want to help the person... but the idea alone just makes me tired.