Game Development Community

Updated HoverVehicle?

by Shaun Vantuil · in Torque Game Engine · 11/09/2006 (12:05 am) · 5 replies

Has anyone done any tweaking on the hover code? It's rather frustrating to have a vehicle suddenly slam down when you go over a hill, if that makes any sense. It doesnt seem to behave like one would expect a cushioned craft to operate.

I have been doing some forum searching to little avail.

Thanks!

#1
11/09/2006 (12:59 am)
You can always fake it by using the wheeled vehicle class and make invisible wheels.
#2
11/09/2006 (10:45 am)
True, but I need it to be able to strafe sideways also. I'm going after the physics and play of Battlezone/Battlezone2.
#3
11/21/2006 (2:50 am)
Try floatingGravMag
#4
11/24/2006 (3:08 am)
It should be possible to make a hovervehicle that works in the manner you want. You'll have to play around with all the variables for a while to get the effect you want, but it can be done.
#5
11/24/2006 (7:54 am)
I figured out floatingGravMag not long after my first post (I should have updated with that, sorry). The example datablocks you see everywhere set the value ridiculously high.

Now I'm trying to figure out how to make the stabilizers adjust the vehice to the terrain a little smoother. Unless Im traveling really slowly, the vehicle seems to not adjust until the rigid body colides with the ground. More tweaking I guess. :)

Thanks all.