Game Development Community

Open letter to all Asset Creators

by Alfred Norris · in General Discussion · 11/06/2006 (6:40 am) · 6 replies

Ok guys. This is for all 3d modellers, texture artists, and level designers:

THE TIME HAS COME TO SWITCH TO MEDIUM POLY!

Yes, yes. You still want to get some life out of your old products. I hear ya. But low-poly is looking dated now. REALLY dated. And with TSE and many other platforms taking higher polycounts (not that polys necessarily means detail) and normal maps...and other features - the old assets are looking tired.

This is just a general shout out to the entire community. There's a lot of great talent getting overlooked simply because stuff looks dated.

/end public service message

#1
11/06/2006 (7:18 am)
More poly means higher prices and lower performances.
IMO, low poly is perfect for a lot of indie projects.

Christophe
#2
11/06/2006 (8:23 am)
Me thinks if someone is talented enough to make low-poly look good, it's an easy bet they can do wonders with a higher polycount and normal mapping.

Talent is talent, and it's your target platform that will decide how many polygons you'll be using.
#3
11/06/2006 (12:12 pm)
Size is never what matters... Sorry, but I just could not resist.
#4
11/06/2006 (12:18 pm)
Projects are too varied to be saying this as an absolute.

IE: RTS dosn''t use MED poly UNLESS YOUR game has a zoom down to the level.
#5
11/07/2006 (4:41 am)
Point taken. Ok. For all 3d game-mod, FPS type assets - the time has come to start using a little more detail.
#6
11/08/2006 (4:38 pm)
Lol





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