Characters difficulty classification question
by Mostafa Ashour · in Torque Game Engine · 11/06/2006 (3:02 am) · 2 replies
Guys, Do you always recognize the difficulty of the encountered enemy in a computer game by there visual appearence? I think thats easy to accomplish if you are doing a sci-fi shooter where you can just make the monsters look meaner. But how can I accomplish that when all the enemies are normal human beings? How is that accomplished in max payne for example.
We are currently developing a game where your man enemies are normal human beings. Is it acceptable to have the same model carry different weapons and have different health levels through out the game?
How can I classify my characters into weak, moderate and strong if most of them have the same visual appearance (ie all human)? Thoughts and ideas are welcomed :)
Regards,
Ashour
We are currently developing a game where your man enemies are normal human beings. Is it acceptable to have the same model carry different weapons and have different health levels through out the game?
How can I classify my characters into weak, moderate and strong if most of them have the same visual appearance (ie all human)? Thoughts and ideas are welcomed :)
Regards,
Ashour
Employee Michael Perry
ZombieShortbus