Game Development Community

Hurricane Cloud Effects

by Depidesign · in General Discussion · 11/05/2006 (2:37 pm) · 9 replies

Hi GG members

Is there a way to have the clouds swirl like a hurricane? Everything els is secondary (thunder and lightning - tutorials based information) but I don't anyone has requested this before so I'm asking.

About the author

Interactive Media Designer with experience in graphic design, motion graphic design, video editing, web design, and ui design. Applications of Choice: Adobe Creative Suite, Native-Instruments, Cakewalk Sonar,Sony Sound Forge, and FL Studio


#1
11/05/2006 (3:33 pm)
I don't know if this works, but try animating the skybox images.
#2
11/05/2006 (4:02 pm)
You can't animate the skybox images. I'd recommend writing a new class for something like this. Possibly stating your base mesh and attaching particle emitters onto it. These are all just ideas though.
#3
11/05/2006 (4:56 pm)
You could implement animatable skyboxes trough IFL's but that will quickly eat trough video memory. You didn't specify what engine you're talking about though so it's hard to guess.
#4
11/05/2006 (5:24 pm)
How I would do it.. oh man this gets ugly...

I would take an ai player object that follows the path I want this hurricane to travel. I would make an emitter that looked like a hurricane with a huge offset. I would then create a weapon image that has a state emitter pointing to that hurricane emitter. I would set the image so that when it is mounted it fires in a loop ( I have done this before ). I would then mount it to the AI and let him run it around the map I would probably fade the ai so he was invisible or cloak him or make a transparent player model for him etc.

Make sence to anyone? haha
#5
11/05/2006 (5:26 pm)
I'd probably just make a type of render object for this.
#6
11/05/2006 (9:27 pm)
For Stefan Lundmark...it's all TGE I don't have any other engine... I guess this will test the true scripters or the advance players in the forum. Thanks for the replies...I'll keep working at it
#7
11/06/2006 (1:08 pm)
Ive seen something similar to a mini Hurrican in Arcane FX.
With the FX engine you can control many particle emitters.
I cant get any further into it than that. But I suggest you look into it.
#8
11/06/2006 (7:52 pm)
I'm nu... this FX engine...is it apart of TGE? or something new?
#9
11/06/2006 (8:25 pm)
For Stefan Lundmark...it's all TGE I don't have any other engine... I guess this will test the true scripters or the advance players in the forum. Thanks for the replies...I'll keep working at it