Game Development Community

Curriculum for TorqueX and XNA

by Terrance Simkin · in Torque in Education · 11/05/2006 (3:05 am) · 3 replies

Looking for teachers interested in sharing curriculum development for TorqueX.

Currently I am setting up a computer lab with 16 stations; PCs with Window XP Pro and Xbox 360s.

We purchased TGB in addition to other Garage Games software for the lab.

We are planning to introduce the use of the new lab capabilities in January 2007 with Microsoft XNA and Garage Games TorqueX.

We will be developing lecture notes, lecture examples and lab assignments for use with XNA and TorqueX.

Currently learning XNA and TGB...

Interested in sharing information? Please contact me...

If you are interested in reviewing our Animation and Graphic Game Programming degree curriculum visit:
http://www.nhti.net/academics/academicprograms/degaggp.html

There is a short bio of me there...

Professor Terrance "Terry" Simkin

Program Coordinator Animation and Graphic Game Programming
Professor Computer Engineering Technology
New Hampshire Technical Institute
31 College Drive
Concord, NH 03301
tsimkin@nhctc.edu

#1
02/27/2007 (10:50 am)
Any chance you are going to be at the Academic Summit next week at GDC? I'd love to compare notes with you. I've been running TGB and TGE for almost a year now and we've been trying to decide whether to bring in the XNA component of things.
#2
02/27/2007 (1:31 pm)
Hi Kevin,

I will be at the education session at GDC. I will email you my cell number so we can connect. Working with XNA right now. Plan to shift to TorqueX in mid April.
#3
02/27/2007 (2:08 pm)
Sounds great.