Game Development Community

Throw" animation while running?

by Steve Howson · in Torque Game Engine · 11/01/2006 (3:43 pm) · 5 replies

Hi all.
Does anyone have any information on how I'd go about creating a throw animation while running?

From what I understand the run animation over rules all other animations.

I'm making a snowball fight game and need to have a throw animation while running. Standing still shouldn't be an issue, but from what I understand I'd have to tweak the engine to do a throw while running.

Does anyone have any information on how to go about doing something like this?

Thanks a lot!

#1
11/03/2006 (12:16 pm)
Anyone have any ideas?
#2
11/03/2006 (3:32 pm)
Yes. You actually need two animations one for the character standing and throwing and one with the character throwing while running, then you will have to call each animation according to that. (in theory you also have to do that when your character jumps, attacks etc)
#3
11/03/2006 (3:40 pm)
No the correct answer is to use blending, when you animate the run besure only the leg bones are moving. when you do a throw besure to isolate the movement to spine and arm, this will allow you to blend the throwing animationg on top of the run animation
#4
11/03/2006 (3:41 pm)
Hmm, since you could make a 'throw' animation that only affects the upper body. And have a run animation that only affects legs.

Lower anim - Feet/legs and maybe body swaying
Upper anim - arms/headturn and maybe body twist

You should be able to blend these 2 so that what you need is possible I think!
#5
11/03/2006 (4:08 pm)
Started a new thread for blending.. please see my questions there.
www.garagegames.com/mg/forums/result.thread.php?qt=53292


Thanks a lot!