Game Development Community

Removing the gun from the character

by Thomas Kollmeier · in Game Design and Creative Issues · 10/30/2006 (11:26 am) · 3 replies

I'm sorry if this is not the right forum to ask this question:

I want to take a character and have a particle flame come out of his hand but I don't know how to do this without the character's weapon mounted. I admit I'm very new at this. So this may be a redundant question.

Is there any way to shoot a particle without a weapon mount?

#1
10/30/2006 (11:34 am)
This would probably get the most helpful feedback from posting in the Mods Forum, just for a future reference, post there =).

To avoid a double post, though, let's try and help ya now. Have you looked at GG's script for the TGE demo? There is a scene that features mounting/dismounting a weapon and a flag to the orc. I'd look in that script for the answer. Try that first.
#2
10/30/2006 (11:41 am)
Thomas i think the easiest way to do this would be to simply replace the gun model with a hand model.

of course this wouldnt look good for a networked game. in that case set $renderfirstperson to true and you'll be able to see the players limbs even in first person mode. from there, you can just spawn the projectiles manually, or mount an invisible shapebaseimage and use that for creating the projectiles in the standard way.
#3
10/30/2006 (11:54 am)
Hmm. I guess technically this game always in third person perspective (aside from some occasional cut scenes). So I wouldn't worry too much about first person issues.

The invisible shapebaseimage idea sounds like a good idea.