Game Development Community

Max2mapExporter

by Alienforce · in Artist Corner · 10/26/2006 (2:40 am) · 4 replies

I am trying to get the max2mapExporter to compile with Max8 sdk without sucess :/
Has anyone any hints ? or sucessfully compiled it for Max6,7,8 ?

Please advise

#1
11/07/2006 (1:36 am)
I have tried the same for some time, and asked about it on these forums without luck. I'm still interested in having a max2map exporter, but from what I've read, it's not possible because the models generated by Max are too complex and can't be handled by the DIF-format.

Correct me if I'm wrong please :)
#2
11/07/2006 (8:29 am)
Its not that its impossible but you have to think differently when building your level art. Think lego blocks instead of the oh so friendly and more useful polysoup madness that we normally work with in a 3D application.
#3
11/07/2006 (8:50 am)
Making CSG objects with is not hard just think as L Foster says "Lego Blocks" :)
Does anyone has any hints where to start for making a working max2map for vs6,7,8 ?
#4
11/08/2006 (1:00 am)
Well when trying to compile the exporter I found out I was missing a couple of dll files. Some of these I was able to rebuild as their source code was included with TGE, but when I got to "engine_DEBUG.dll" it all ended. Searched the web for it, also asked on these forums, but no-one knew.