Max2mapExporter
by Alienforce · in Artist Corner · 10/26/2006 (2:40 am) · 4 replies
I am trying to get the max2mapExporter to compile with Max8 sdk without sucess :/
Has anyone any hints ? or sucessfully compiled it for Max6,7,8 ?
Please advise
Has anyone any hints ? or sucessfully compiled it for Max6,7,8 ?
Please advise
#2
11/07/2006 (8:29 am)
Its not that its impossible but you have to think differently when building your level art. Think lego blocks instead of the oh so friendly and more useful polysoup madness that we normally work with in a 3D application.
#3
Does anyone has any hints where to start for making a working max2map for vs6,7,8 ?
11/07/2006 (8:50 am)
Making CSG objects with is not hard just think as L Foster says "Lego Blocks" :) Does anyone has any hints where to start for making a working max2map for vs6,7,8 ?
#4
11/08/2006 (1:00 am)
Well when trying to compile the exporter I found out I was missing a couple of dll files. Some of these I was able to rebuild as their source code was included with TGE, but when I got to "engine_DEBUG.dll" it all ended. Searched the web for it, also asked on these forums, but no-one knew.
Torque Owner __._
Correct me if I'm wrong please :)