Game Development Community

Tim Astes Content Pack 2 Help

by Mark Junior · in Torque Game Engine · 10/22/2006 (4:40 am) · 18 replies

Hi, i just now purchased tim astes content pack 2 but i dont know how to insert it into my game... please help me!

ive checked out the docs and all but dont see a thing about this.

#1
10/22/2006 (4:52 am)
Well now i found that it sais i need to insert the script files to game.cs but i dont know which script files i need to copy?
#2
10/22/2006 (6:00 am)
Sorry, but i figured another thing ;). i got the maps and all working except, when i launch the levels (maps) they dont have the textures nor the particle effects :S HELP!
#3
10/22/2006 (7:49 am)
Have you copied over the textures to the correct folders ?
#4
10/22/2006 (8:08 am)
It's just copying and pasting.
#5
10/22/2006 (9:05 am)
Yes, i have copied the whole data folder over to my game...

+ added the enviorment,fx_lights i think,anim cs files
#6
10/22/2006 (10:02 am)
Still dont work
#7
10/22/2006 (10:21 am)
Your mod game is probably not in the starter.fps standard dir ? If so, go in the Terrain texture painter and load all the textures from there. You'll have to move something and save the .mis
#8
10/22/2006 (10:24 am)
You need to be more clear. What doesn't work? Copying the scripts in won't just work. You need to execute them. Look in game.cs for more instruction.
#9
10/22/2006 (11:55 am)
The textures and object files have to be in the same folder.
#10
10/23/2006 (1:01 am)
Ive tried the terrain painter but it has the textures auto loaded to the painter, but usually it shows the picture of the texture in the box next to the browse button but this time , it sais the name of the texture but the picture is blank...

P.S: remember , the particles dont work either.
#11
10/23/2006 (4:18 am)
It sounds like you aren't following the directions that came with the pack. It works fine for me.
#12
10/23/2006 (6:36 am)
Which ones??? in docs theres so many that dont relate to my question
#13
10/23/2006 (8:20 am)
@Saska - All of the instructions are important and shortcuts should not be taken. My suggestion would be to study the instructions, study the directory structure of the demo level, and finally study the scripts.Once you have done all three, it will be very easy to put the content pack into your game as well as customize it to fit your game's needs and directory structure.
#14
10/23/2006 (8:59 am)
The pack is easy to setup, you must be skipping some of the instruction.
#15
10/23/2006 (12:32 pm)
Sorry to annoy you but i have done the following things and i cannot understand why it does not work. Please say if im wrong:

added anim,environment,fx_lights,particle_effects

added the whole data folder...

added the scripts in game.cs...

launched the demo...

everything goes right, but the terrain textures dont show up, though the particles and stuff do.

I havent seen in the docs anything about a warning about this , and ive studied all the docs and pages there are.
#16
10/23/2006 (12:43 pm)
Saska, when you go on the Terrain texture painter and see the textures, click "change" for each of the textures (remember the name of the texture) and go in the path where the texture is, select it and pouf, the texture will show. You'll have to load (give the path) to all the textures manually like this. To save, you'll have to move something a little, or do anything that will let you save the .mis. The next time you'll load the level, it will be there because the path will be writen on the .ter file.

This is happening because your not using the standard directory (starter.fps). At least, that's when it happenned to me.
#17
10/24/2006 (12:34 am)
Im using my game that i modifyed off starter.fps...

i tried using texture painter though then the levels dont have the special effects etc the dessert has this shiny sand...
#18
11/20/2006 (12:06 pm)
Tim astes combo pack 2 has alot of nice effects and all. but the documents are pretty vague when it comes to installing it into your game.

what i did to get it working was, i opened the data folder in both combo pack example and my torque example. then i compared the folders and files. when i found a folder of file that wasn't in the torque folder, i would copy and paste from the combo pack. ofcourse some of them are pretty obvious and some are mixed in.

then once ya get that done, go into the scripts go into your server scripts and once again copy and paste the scripts that are in the combo pack and that are not in the torque example. also make sure ya add the line
exec("./scriptname.cs"); replacing scriptname with the actual name of the cs file, into your game.cs found in server scripts. or they won't be activated when running game.

now there may be a better way to do this, but it is how i got it to work.
also make sure once ya have it all installed, run your delete dso files bat.