Creating an Airplane outdoors, DIF or DTS
by David Bolton, Jr. · in Artist Corner · 10/18/2006 (4:27 pm) · 10 replies
Okay,
I am new to this whole Game Engine thing, I would like to know:
If you have a character that you want to walk around in an outdoor environment, and you want him to walk up a latter into an airplane w/ an interior.
What is the best approach to creating this airplane? Should the entire airplane be modeled as a DTS w/ an interior done in a DIF or should the main body of the plane be modeled as a DIF and the Nose and Fuselages be modeled as DTSs?
I don't know where to start on this type of model. The problem is the plane will need to have detail on the exterior and in the interior as well.
Any help?
Dbolto
I am new to this whole Game Engine thing, I would like to know:
If you have a character that you want to walk around in an outdoor environment, and you want him to walk up a latter into an airplane w/ an interior.
What is the best approach to creating this airplane? Should the entire airplane be modeled as a DTS w/ an interior done in a DIF or should the main body of the plane be modeled as a DIF and the Nose and Fuselages be modeled as DTSs?
I don't know where to start on this type of model. The problem is the plane will need to have detail on the exterior and in the interior as well.
Any help?
Dbolto
About the author
#2
10/18/2006 (5:03 pm)
I think he's wanting to walk inside the plane, so probably a DIF.
#3
10/18/2006 (5:09 pm)
You can create the airplane outside with dts so get get better detail and create the inside of the airplane as a dif. Then create trigger at top where player goes into the airplane so it switch it to the dif model. You can do this so the person who playing the game will not know you have two different model or switch them.
#4
I would create exterior w/ DTS for detail and make the interior a Dif? Place a trigger at the middle of the ladder so that the interior turns on at that point and once the character is inside the plane trigger the DTS model of the plane to "unrender", "yeah I think i made up that word." Haha!
Does this sound correct?
David B.
10/19/2006 (7:09 am)
Wow! You guys are really responsive. So let me see if I follow:I would create exterior w/ DTS for detail and make the interior a Dif? Place a trigger at the middle of the ladder so that the interior turns on at that point and once the character is inside the plane trigger the DTS model of the plane to "unrender", "yeah I think i made up that word." Haha!
Does this sound correct?
David B.
#5
For example, make the hull, storage, bathrooms a DIF but the seats, steering wheel, etc. DTS.
Of course, that all has to do with your skill level with a CSG program (like QuArK), IMHO, and what needs to be done with the game.
10/19/2006 (8:24 am)
I think they're saying to use both at the same time, with no triggers. For example, make the hull, storage, bathrooms a DIF but the seats, steering wheel, etc. DTS.
Of course, that all has to do with your skill level with a CSG program (like QuArK), IMHO, and what needs to be done with the game.
#6
-Create DTS model of exterior of Plane
-Create DIFS of interior of Plane
-Create DTS for seats / extra detailed elements
??
10/19/2006 (8:37 am)
That makes more sense. For the exterior of the plane, would it be feasible to create it as a DTS to get the high level of detail and UV texturing information? -Create DTS model of exterior of Plane
-Create DIFS of interior of Plane
-Create DTS for seats / extra detailed elements
??
#7
10/19/2006 (9:35 am)
You can do that. I think just don't have any collision box set on the exterior DTS and you should be fine.
#8
10/19/2006 (10:48 am)
Eric, are you suggesting not to have a collision box on the DTS because it will create more processing for the CPU? If so, this makes sense.
#9
10/19/2006 (1:59 pm)
That's the theory. ;)
#10
I'll give it a whirl, i'm sure that I will be posting once I get things going.
DB
10/20/2006 (7:32 am)
Thanks everyone.I'll give it a whirl, i'm sure that I will be posting once I get things going.
DB
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