Convex::updateStateList
by Demolishun · in Torque Game Engine · 10/14/2006 (10:09 pm) · 0 replies
Is this function in convex.cc: Convex::updateStateList actually doing object axis aligned collision checks? I need to know if this is a good example of a collision box that is aligned to the object it is checking. I am looking into doing collision that once you get your gross list of objects: updateWorkingCollisionSet. I can go ahead and find out which part of the object is colliding with bounding boxes tied to the motion of the object.
For instance use an upper and lower bounding boxes for the upper and lower leg.
For instance use an upper and lower bounding boxes for the upper and lower leg.
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