Game Development Community

Auto-billboards go dark

by Spencer Boomhower · in Torque Game Engine · 10/03/2006 (3:59 pm) · 0 replies

This is a double post, but my first post on the subject over at the art forums got no response. Here's an excerpt:

"DTS files can be exported so that they use automatically rendered billboard objects at low-detail LODs. It's really nice for shrubs and trees and such, but there's a couple of problems:

One is that the billboard doesn't scale to the size of the model instance, so if you've scaled your tree to 2, 2, 2, your billboard object will be half that size.

However, the problem I'm currently having is that the billboard renders darker than the model. I'm told this is a known bug, but I'm not sure what kind of bug. Exporter? Engine?..."

Any help with this would be greatly appreciated! Naturally, I'd be very curious if there's something I can do to fix this problem.

-Spencer