Game Development Community

Resident evil 4 camera & splitscreen question

by Kory Imaginism · in Torque Game Engine · 09/18/2006 (9:27 pm) · 2 replies

Resident evil 4 has a unqiue camera angle. It's a variation to a 3 person, but a little closer to the player and it zooms in closer when a weapon or trigger button is being pushed. I was wondering if anyone can tell me if they have came up with this type of result for any of there projects? If not then if a novice programmer can tell me what I need to do to come up with this result!

thanks

PS does tge support a split screen feature for game use or is it something I will have to program myself????

#1
09/19/2006 (10:38 am)
You can't get a new camera system in TGE without owning the engine and source code. Making the third person camera show up over the shoulder is pretty easy then though. You can just modify the FOV of the camera to make it zoom in and out (there is smoothing transition code for this already there, though it's not used by default).

Split screen is a rather complex affair with TGE from what I recall, especially assuming you are wanting to have a unique input for each screen. It's a piece of cake in TGB, but that's all 2d and stuff.
#2
09/19/2006 (2:45 pm)
With TorqueX coming out if that doesn't support split screen i know that myself (and probably several others) will be working on it