Purple Orc ?
by Hewster · in Torque Game Engine Advanced · 09/13/2006 (5:21 pm) · 3 replies
OK, so I've just started porting my "geomatry" over to TSE from TGE & Quake III,
and have found an odd issue where the Ork (copied dircetly from the demo" suddenly
get a purple tint... seems to happen in confined structual difs...
some pics:

This image shows the problem I'm talking about.. notice he is now pushed into the corner,
and the purple tint occurs (all brushes in the model he is in are "structual" )

Is this an issue with "zones" ?
Hewster
BTW we really should get these forums up to date (in terms for ability... I mean there is not even a single "sticky" here !! ),
they are IMHO very arcaic (spelling lol)
its like posting on forums 10 years ago :/
and have found an odd issue where the Ork (copied dircetly from the demo" suddenly
get a purple tint... seems to happen in confined structual difs...
some pics:

This image shows the problem I'm talking about.. notice he is now pushed into the corner,
and the purple tint occurs (all brushes in the model he is in are "structual" )

Is this an issue with "zones" ?
Hewster
BTW we really should get these forums up to date (in terms for ability... I mean there is not even a single "sticky" here !! ),
they are IMHO very arcaic (spelling lol)
its like posting on forums 10 years ago :/
#2
09/14/2006 (11:30 am)
Thanks John, will try and let you know :)
#3
(compiled from the latest head) I had to put my maps through hammer, then convert,
otherwise map2dif crashed big time. (was using radient & QUARK)
However, indeed this problem goes away when using the latest map2dif
(now we need the map2dif_plus updating.... mr.fairfax ?)
Thanks again for the responce Jphn (and for your great work on the lighting system in TGE & TSE)
Hewster
09/16/2006 (1:46 pm)
I had been using the map2dif_plus, and to get my models through the map3dif(compiled from the latest head) I had to put my maps through hammer, then convert,
otherwise map2dif crashed big time. (was using radient & QUARK)
However, indeed this problem goes away when using the latest map2dif
(now we need the map2dif_plus updating.... mr.fairfax ?)
Thanks again for the responce Jphn (and for your great work on the lighting system in TGE & TSE)
Hewster
Torque Owner John Kabus (BobTheCBuilder)