Game Development Community

Wild Hair: Templates

by Demolishun · in Torque Game Engine · 09/10/2006 (11:45 am) · 2 replies

I just got my first gamebase derived object up and visible! Not any great feat, but I was able to look through many tutorials and examples to figure out the minimum that I needed. Then it struck me, would it be beneficial to template some examples to get people started? Is it possible to create a template that allows the modification that would be needed? I have not completely thought this through so this IS a "wild hair" proposition. Is it possible to build a template that you give it a few parameters and it actually creates the source file? I know templates generally do this without ever providing any intermediate source, but I could see this being very useful.

Thanks

About the author

I love programming, I love programming things that go click, whirr, boom. For organized T3D Links visit: http://demolishun.com/?page_id=67


#1
09/10/2006 (1:27 pm)
It sounds useful to me at least :)
#2
09/10/2006 (3:27 pm)
I guess I will just have to think this through. One thing I think may be useful is creating simple step at a time objects and putting them on TDN. I will work on making a simple barebones gamebase object. Barebones will be up to opinion, but as I work through it kind of barebones.