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MS4 - Atlas2 : No Detail Texture

by Vincent BILLET · in Torque Game Engine Advanced · 09/10/2006 (1:18 am) · 6 replies

It seems there is no detail texture management for Atlas2 Unique Texture Terrain. It was solved for MS3.5 in resources. Does GG forget to port this file into CVS?

#1
09/10/2006 (5:56 am)
It appears to be 'evolving'. I ran to add that resource to MS4, and realized the vast majority of the functionality actually IS there, just named differently and accessed oddly. Rather than make it work by brute force, I figured I'd give Ben a bit more time and see what comes out of it. I've learned that trying to anticipate his future ideas and methods is quite useless :)
#2
09/14/2006 (11:51 am)
If you want to add detail map rendering, you can do so in AtlasClipMapBatcher - see how fog is implemented for reference. Given that the texture detail is already pretty high it wasn't as high a priority as proper fogging/shader optimizations.

It's not just a simple shader modification anymore, you have to multipass it if you want it to work on 1.x hardware.

Hey Vincent, when are you going to mail me your list of Atlas bugs? I've been waiting for months... I really want to fix them! :)
#3
11/30/2006 (1:12 pm)
Is there any word on when this will be fixed/implemented ?
#4
12/04/2006 (4:02 am)
I thought Brian added it.
#5
12/05/2006 (8:14 am)
Doesn't look like it, the renderDetail function is still empty, I had a crack at it but it failed miserably.
#6
12/05/2006 (8:19 am)
Same, I took a stab at it and never got it working. It calls the function in MS 4.1 but it's just an empty placeholder atm.