Game Development Community

Start from scratch

by Philippe DA SILVA · in Torque Game Engine · 05/06/2002 (9:22 am) · 2 replies

Hi guys,

I have been looking the code down and up several times but couldn't afford to know where I should begin with ?

I've read several threads saying that we shall begin by coding some scripts... But let's say I want to produce a new kind of game that doesn't need all the Tribes code but just some of it, how do i do ?

Thanks,

Amadrias

#1
05/06/2002 (1:47 pm)
well , this may be a bit of dry reading .. but it does help ... goto www.garagegames.com/docs/torque.sdk/engine/index.php and start reading starting at the first page .. it's a boring read but it does give you a general idea of how the engine is constructed ... from their you can work out what parts you need , what you want , and what can be removed , i have found that once i understood a goode deal of it i can see huge possablities that are not currently being used.
#2
05/06/2002 (2:55 pm)
Unless you're very good with C++, I recommend you leave things in that you don't need and just work around them.

Afterall, it's easier to remove things later then it is to try to put them back in.