Game Development Community

MS4 - Atlas Shadow bug

by Vincent BILLET · in Torque Game Engine Advanced · 09/07/2006 (3:10 am) · 8 replies

It seems there is some shadows issues with Atlas2 and MS4. check the screen below :
www.dragonheadstudio.com/gg/ms4/bug1.jpg
Some faces of Atlas terrain doesn't render shadows.

Edit : Atlas Shadows seems to have a different direction of player shadow...

#1
09/07/2006 (4:00 am)
Quick question for you vincent, how did you get it to render your head (albeit bugged)? My characters head is cut off in the shadow, been messing with the datablock settings but even when I make it:

shadowmaxvisibledistance = 50;
shadowmaxprojectiondistance = 20;

I have a headless shadow.
#2
09/07/2006 (4:03 am)
@J.C. Smith :
Hmmm.. I left default parameters. I Just copied starter.fps for MS3 my HTC files... No more.
#3
09/07/2006 (4:16 am)
Ah-ha. It was a problem with Kork. Apparently his bounding box was too small and was causing issues. Changed to a differnet model and works fine.
#4
09/07/2006 (4:59 am)
That looks like it's due to clipping (similar to TGE shadows), which prevents shadows from casting through walls, but it's hard to tell from that angle. (see the TSE Lighting System Q&A thread for details)
#5
09/07/2006 (5:15 am)
@Jhon,
It's really simple to test...
1) download Joseph helm starter.fps.
2) copy client/script/shaders.cs from terrain_water_demo into starter.fps
3) edit client/init.cs add "initRenderInstManager();" just after "loadmaterial();"
4) copy simple.mis from terrain_water_demo into starter.fps
5) launch simple.mis
5) run over the terrain. There is many and many location where shadows vanishes... you can't miss them.
#6
09/07/2006 (5:21 am)
Yes that is clipping - it prevents shadows from going through walls by clipping them to surfaces. I'm looking into making them less obvious, but for now you need to reduce the object's projection distance (see the TSE Lighting System Q&A thread for details).
#7
09/07/2006 (5:25 am)
@John :
OK, And what's about making Atlas shadows and player same direction ?
#8
09/07/2006 (5:28 am)
Also covered in the TSE Lighting System Q&A thread.