MS4 is up
by Brian Ramage · in Torque Game Engine Advanced · 09/06/2006 (5:34 pm) · 59 replies
Check it out. Post here your usual delight and rage ;)
About the author
I have over 16 years of professional game development experience at both AAA studios like Dynamix, to indie studios like GarageGames and my own Black Jacket Games. I worked for 5 years at GarageGames as the lead developer on TGEA (precursor to T3D).
#22
09/07/2006 (1:44 am)
There are corrupt lighting files checked in to example/common/lighting. They will affect some things in the editor, DLR, and HDR. Please hold off on reporting bugs on that. We'll have it fixed early today when I can get back into the office.
#23
Oh and, great work on MS4! Woo Hoo
09/07/2006 (7:56 am)
@Brian - When can we expect RC1? I mean you guys have been working on it for a few hours now. *insert sarcastic voice and note that this is OBVIOUSLY a pun against all the whiners who complain about TSE taking so long*Oh and, great work on MS4! Woo Hoo
#24
09/07/2006 (11:06 am)
OK, the files are back up and working now.
#25
09/07/2006 (11:40 am)
Great work. It's entirely bad ass.
#26
09/07/2006 (12:21 pm)
Excellent! although I don't think the idea that MS4 is released will truly be in my head until the employee blog comes out ;)
#27
09/07/2006 (12:35 pm)
Aww, I downloaded the wrong version. Now i have to wait 'till tommorow.
#28
Thanks for all the work you guys do to make it possible for us to do the work we do!
God bless you,
-Sparkling
http://www.visionsgame.com
09/07/2006 (12:44 pm)
AWESOME! Now we can make better progress on our game!Thanks for all the work you guys do to make it possible for us to do the work we do!
God bless you,
-Sparkling
http://www.visionsgame.com
#29
On a both debug and release build. Did I grab the wrong version too? Man, I need to do certain things more often, I'm getting old and forgetful...mother....mother...can I have some more petite marshmallows in my hot cocoa...?
09/07/2006 (12:50 pm)
Haven't pulled a CVS version in a *long* time, on building I'm getting:Quote:Torque Shader Engine error PRJ0019: A tool returned an error code from "Performing Custom Build Step"
On a both debug and release build. Did I grab the wrong version too? Man, I need to do certain things more often, I'm getting old and forgetful...mother....mother...can I have some more petite marshmallows in my hot cocoa...?
#30
09/07/2006 (1:12 pm)
TSE milestone 4 finished, two to go: Constructor and XSI exporters. Booya!!!
#31
just keep that bad boy in EA status for at least one mo week...
--Mike
09/07/2006 (2:39 pm)
What about a new demo... any chance!!??? (i hope, i hope, i hope :) )just keep that bad boy in EA status for at least one mo week...
--Mike
#33
09/07/2006 (2:45 pm)
Keep in mind you can control all of that with one Apply. Don't forget that you can of course modify the shaders to suite your needs. :)
#34
09/07/2006 (2:47 pm)
I had to see this while I'm at work...I wonder if they'd mind if I installed visual studio and winCVS on our POS system.
#36
@everyone. works now with the right cvs version...
@myself... I'll say it so no one else has to...I'm an idiot...
09/07/2006 (5:08 pm)
@Matt, looking good.@everyone. works now with the right cvs version...
@myself... I'll say it so no one else has to...I'm an idiot...
#37
- dynamic lighting performance options now in
- lighting support for projectiles, explosions, items, and weapon fire
- performance pref to disable the glow buffer
- fixed drop-in interior crash
- dynamic shadow clipping fix
- map2dif lighting fixes
- render target shadow assert fix
- fixed light mount crash
- fixed editor crash related to WaterBlocks
- fixed texture reduction crash
- fixed exit crash on demo
- added player footprints
09/13/2006 (5:41 pm)
A bunch of fixes and updates went up to CVS today, here's the list:- dynamic lighting performance options now in
- lighting support for projectiles, explosions, items, and weapon fire
- performance pref to disable the glow buffer
- fixed drop-in interior crash
- dynamic shadow clipping fix
- map2dif lighting fixes
- render target shadow assert fix
- fixed light mount crash
- fixed editor crash related to WaterBlocks
- fixed texture reduction crash
- fixed exit crash on demo
- added player footprints
#38
09/13/2006 (8:42 pm)
Woah! Great! :-)
#39
09/13/2006 (9:48 pm)
Ramage -- do you want my glow buffer optimizations, the one that I wrote for MS3 and sent to you and you said that you would put into MS4 but didn't?
#40
09/13/2006 (10:38 pm)
Sounds great Brian! That was pretty quick.

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