MS4 is up
by Brian Ramage · in Torque Game Engine Advanced · 09/06/2006 (5:34 pm) · 59 replies
Check it out. Post here your usual delight and rage ;)
About the author
I have over 16 years of professional game development experience at both AAA studios like Dynamix, to indie studios like GarageGames and my own Black Jacket Games. I worked for 5 years at GarageGames as the lead developer on TGEA (precursor to T3D).
#2
It took you three minutes to post! What's up with that? Where have you been? =)
Cool about MS4. You guys are going to manage to get me to port yet...
09/06/2006 (5:47 pm)
@Anton,It took you three minutes to post! What's up with that? Where have you been? =)
Cool about MS4. You guys are going to manage to get me to port yet...
#3
09/06/2006 (5:48 pm)
Awsome!! Can we get a changelog?
#4
09/06/2006 (5:55 pm)
Fantastic! Can't wait to try everything.
#5
09/06/2006 (6:05 pm)
Looks good so far. Excellent work!!!
#6
09/06/2006 (6:15 pm)
Awesome.
#7
I had just turned on the computer and saw this. Lucky timing I guess. :P
What a nice present for turning on my computer today, huh? :)
09/06/2006 (6:29 pm)
@Alan JamesI had just turned on the computer and saw this. Lucky timing I guess. :P
What a nice present for turning on my computer today, huh? :)
#8
09/06/2006 (6:46 pm)
Woot. I say, Woot.
#9
Now if I can get my hands on a copy of the executable, et al... *rubs hands together*
09/06/2006 (6:51 pm)
Nice. :)Now if I can get my hands on a copy of the executable, et al... *rubs hands together*
#10
09/06/2006 (7:08 pm)
Awsome!!!!
#11
$pref::Video::killFramesAhead = true;
I found that in defaults.cs
Turned it off, everything works fine. Was it in for a reason? Also, does HDR work? I turned it on but see no difference.
09/06/2006 (7:27 pm)
Brian, I had a very weird problem when I ran TSE. It was like it wasn't refreshing the screen. $pref::Video::killFramesAhead = true;
I found that in defaults.cs
Turned it off, everything works fine. Was it in for a reason? Also, does HDR work? I turned it on but see no difference.
#12
09/06/2006 (8:41 pm)
Brian - Where do you want us to post any bugs that we find? (or do you want them?)
#14
Give me an email if you still need the exe. I'll email it to anyone who needs it. I'll send you a release version.
09/06/2006 (9:40 pm)
@Eric ForhanGive me an email if you still need the exe. I'll email it to anyone who needs it. I'll send you a release version.
#15
@Matt - really? It's there to prevent the video card from rendering multiple frames ahead. It causes noticable mouse lag and hitching on some low/ mid range video cards. What kind of card do you have?
09/06/2006 (10:05 pm)
@Jaimi - yeah post in the TSE Bugs forums@Matt - really? It's there to prevent the video card from rendering multiple frames ahead. It causes noticable mouse lag and hitching on some low/ mid range video cards. What kind of card do you have?
#16
09/06/2006 (10:11 pm)
Hey guys, regarding HDR/DRL I've posted some info on using it and the related TDN articles for finding more information; TDN section for TSE's new Lighting System.
#17
09/06/2006 (10:13 pm)
I have 2 Nvidia 7800s, running in SLI.
#18
09/06/2006 (10:50 pm)
Thanks guys for MS 4. Can't await that the working day is getting over that I can play with MS 4. :-)
#19
09/07/2006 (12:27 am)
Excellent! I knew I couldnt sleep for a reason....
#20
I think i saw something about this a few months ago, so please refresh my memory if a thread already exists for it.
09/07/2006 (12:35 am)
I'm still getting poor results with transitioning between interior and exterior. Debug and Release, fresh build. I thought it was just a MS3 thing, but apparently not!I think i saw something about this a few months ago, so please refresh my memory if a thread already exists for it.
Torque Owner Anton Bursch