Game Development Community

MS4 is up

by Brian Ramage · in Torque Game Engine Advanced · 09/06/2006 (5:34 pm) · 59 replies

Check it out. Post here your usual delight and rage ;)

About the author

I have over 16 years of professional game development experience at both AAA studios like Dynamix, to indie studios like GarageGames and my own Black Jacket Games. I worked for 5 years at GarageGames as the lead developer on TGEA (precursor to T3D).

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#1
09/06/2006 (5:37 pm)
YEEEEEEEEEEEEEEEEEEEEEEEEEE HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
#2
09/06/2006 (5:47 pm)
@Anton,

It took you three minutes to post! What's up with that? Where have you been? =)

Cool about MS4. You guys are going to manage to get me to port yet...
#3
09/06/2006 (5:48 pm)
Awsome!! Can we get a changelog?
#4
09/06/2006 (5:55 pm)
Fantastic! Can't wait to try everything.
#5
09/06/2006 (6:05 pm)
Looks good so far. Excellent work!!!
#6
09/06/2006 (6:15 pm)
Awesome.
#7
09/06/2006 (6:29 pm)
@Alan James

I had just turned on the computer and saw this. Lucky timing I guess. :P

What a nice present for turning on my computer today, huh? :)
#8
09/06/2006 (6:46 pm)
Woot. I say, Woot.
#9
09/06/2006 (6:51 pm)
Nice. :)

Now if I can get my hands on a copy of the executable, et al... *rubs hands together*
#10
09/06/2006 (7:08 pm)
Awsome!!!!
#11
09/06/2006 (7:27 pm)
Brian, I had a very weird problem when I ran TSE. It was like it wasn't refreshing the screen.

$pref::Video::killFramesAhead = true;

I found that in defaults.cs

Turned it off, everything works fine. Was it in for a reason? Also, does HDR work? I turned it on but see no difference.
#12
09/06/2006 (8:41 pm)
Brian - Where do you want us to post any bugs that we find? (or do you want them?)
#13
09/06/2006 (9:38 pm)
@Jaimi
I would think here with a MS4 tag so that they know which version you are using.

EDIT: Spelling, because I can't type.
#14
09/06/2006 (9:40 pm)
@Eric Forhan

Give me an email if you still need the exe. I'll email it to anyone who needs it. I'll send you a release version.
#15
09/06/2006 (10:05 pm)
@Jaimi - yeah post in the TSE Bugs forums

@Matt - really? It's there to prevent the video card from rendering multiple frames ahead. It causes noticable mouse lag and hitching on some low/ mid range video cards. What kind of card do you have?
#16
09/06/2006 (10:11 pm)
Hey guys, regarding HDR/DRL I've posted some info on using it and the related TDN articles for finding more information; TDN section for TSE's new Lighting System.
#17
09/06/2006 (10:13 pm)
I have 2 Nvidia 7800s, running in SLI.
#18
09/06/2006 (10:50 pm)
Thanks guys for MS 4. Can't await that the working day is getting over that I can play with MS 4. :-)
#19
09/07/2006 (12:27 am)
Excellent! I knew I couldnt sleep for a reason....
#20
09/07/2006 (12:35 am)
I'm still getting poor results with transitioning between interior and exterior. Debug and Release, fresh build. I thought it was just a MS3 thing, but apparently not!

I think i saw something about this a few months ago, so please refresh my memory if a thread already exists for it.
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