Game Development Community

Low Poly Mech

by Grim Moroe · in Game Design and Creative Issues · 08/26/2006 (2:22 pm) · 12 replies

Here is the latest model all rigged and ready to go just needs textures.
i69.photobucket.com/albums/i60/GrimMoroe/mech_wip.jpg

#1
08/26/2006 (2:26 pm)
Pretty cool.
#2
08/26/2006 (3:28 pm)
Got a wireframe?
#3
08/26/2006 (4:56 pm)
The barrels polycount will be cut way down for final ingame model
i69.photobucket.com/albums/i60/GrimMoroe/mech_Wire_wip.jpg
#4
08/26/2006 (4:56 pm)
Wow, thats really nice.
#5
08/26/2006 (5:07 pm)
I'm glad you guys like it...here is a tank I just finished.
i69.photobucket.com/albums/i60/GrimMoroe/mech_tank_wip4.jpg
#6
08/26/2006 (5:27 pm)
Another configuration:
i69.photobucket.com/albums/i60/GrimMoroe/mech_tank_wip5.jpg
#7
08/26/2006 (5:44 pm)
I personally like the tank with the gatling guns... looks more intimidating :)
#8
08/26/2006 (5:45 pm)
Wow, I wish I could model like that. :-|
Looks great.
#9
08/27/2006 (2:55 pm)
Great job Grim! I always enjoy looking at your work.
#10
08/27/2006 (6:06 pm)
Thanks for the kind words :)
#11
08/28/2006 (1:41 pm)
Nice clean models... yeah, wish my stuff looked as good...

--Mike
#12
08/28/2006 (8:44 pm)
Makes you want to blow stuff up. The only crit I have are the long barrel on the mecha. It looks like it would tip over and have trouble getting around rough terrain.

Like Mr Hense indicated, very clean.