Image map size suggestions for animations?
by Michael Goins · in Torque Game Builder · 08/21/2006 (11:19 pm) · 1 replies
This is for a side-scrolling brawler/fighter-type game, so the player character has quite a few frames of animations; attacks, reactions, movements.. all kinds of fun stuff.
Are there performance and/or maintenance issues to be wary of when dealing with large numbers of animation frames? I'm looking at something possibly in the 200-300 range for a character (not all of 'em, just the player). I'm not sure if that should all be in one huge image map, then cell'd and stitched together in the animation builder, or whether I should be looking at having a "movement" image map, an "attack" (or attack1...N) image map, et cetera.
Are there performance and/or maintenance issues to be wary of when dealing with large numbers of animation frames? I'm looking at something possibly in the 200-300 range for a character (not all of 'em, just the player). I'm not sure if that should all be in one huge image map, then cell'd and stitched together in the animation builder, or whether I should be looking at having a "movement" image map, an "attack" (or attack1...N) image map, et cetera.
Associate Peter Robinson
-Peter