CommanderMap with CG water
by Stephen · in Torque Game Engine · 08/21/2006 (10:37 pm) · 5 replies
I have add both resources and I'm having a problem with the commandermap. Here's a screenshot of what's going on.
Image
I have no idea what is causing this to happen. Any ideas?
Thanks,
-Tek0
Image
I have no idea what is causing this to happen. Any ideas?
Thanks,
-Tek0
#2
And IIRCC, the comander takes basicly a 1000 foot view shot of your terrain and displays it in a GUI controal that can then be moved or paned around, acting like a map.
If the water isnt showing in the comnader, it may not be visable to the thing that takes the shot. I know some objects are not included in the map, so this water change may have added it to that list.
08/22/2006 (12:32 pm)
I cant tell from that image, can you post one of the comander Map hud?And IIRCC, the comander takes basicly a 1000 foot view shot of your terrain and displays it in a GUI controal that can then be moved or paned around, acting like a map.
If the water isnt showing in the comnader, it may not be visable to the thing that takes the shot. I know some objects are not included in the map, so this water change may have added it to that list.
#3

All I have done is add the CG water and the CommanderMap, recompiled the engine and then added the control in the playGui.gui and I got that. But if I remove "new GameTSCtrl(reflectionGui)" from the playGui.gui the commandermap works but the terrain is messed up.
08/22/2006 (9:36 pm)
Here's a better screenshot of the commandermap.
All I have done is add the CG water and the CommanderMap, recompiled the engine and then added the control in the playGui.gui and I got that. But if I remove "new GameTSCtrl(reflectionGui)" from the playGui.gui the commandermap works but the terrain is messed up.
#4
08/25/2006 (5:46 am)
Any Ideas on what's causing this problem?
#5
08/28/2006 (8:47 pm)
*bump*
Torque Owner David Andrews
Then in the commandermap its rendered it again with the same camera and then much smaller has rendered the commander camera view.
I am just guessing but it makes me think that in the code your just calling the wrong camera to be shown in the command window.
Have a check through and see if you can work out which its calling and check to make sure you only call the commandermap camera.