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CommanderMap with CG water

by Stephen · in Torque Game Engine · 08/21/2006 (10:37 pm) · 5 replies

I have add both resources and I'm having a problem with the commandermap. Here's a screenshot of what's going on.

Image

I have no idea what is causing this to happen. Any ideas?

Thanks,
-Tek0

#1
08/22/2006 (12:14 pm)
I dont really know a great deal about the commandermap resource that you've used but from what I can see its rendered the main screen as normal.

Then in the commandermap its rendered it again with the same camera and then much smaller has rendered the commander camera view.

I am just guessing but it makes me think that in the code your just calling the wrong camera to be shown in the command window.

Have a check through and see if you can work out which its calling and check to make sure you only call the commandermap camera.
#2
08/22/2006 (12:32 pm)
I cant tell from that image, can you post one of the comander Map hud?

And IIRCC, the comander takes basicly a 1000 foot view shot of your terrain and displays it in a GUI controal that can then be moved or paned around, acting like a map.

If the water isnt showing in the comnader, it may not be visable to the thing that takes the shot. I know some objects are not included in the map, so this water change may have added it to that list.
#3
08/22/2006 (9:36 pm)
Here's a better screenshot of the commandermap.

img166.imageshack.us/img166/1193/bad2nq8.th.jpg

All I have done is add the CG water and the CommanderMap, recompiled the engine and then added the control in the playGui.gui and I got that. But if I remove "new GameTSCtrl(reflectionGui)" from the playGui.gui the commandermap works but the terrain is messed up.
#4
08/25/2006 (5:46 am)
Any Ideas on what's causing this problem?
#5
08/28/2006 (8:47 pm)
*bump*