3dworldstudio5.49 not making dv file
by Gordon Griggs · in Artist Corner · 08/19/2006 (10:34 am) · 10 replies
Hi, I am using 3dworldstudio5.49 to create my builidngs. I finish building Light it, run the light. I save building as a .map file, run the map. When I go to the folder I saved everything the dv file is not there. Everything else for the building is. Has anyone else had this problem?
Thanks!
Gordon
Thanks!
Gordon
About the author
#2
Thanks!
Gordon
08/19/2006 (6:24 pm)
Thanks for the reply. When I run this I get something called Linker adress map, the textures are there but the DV file is missing. I ran program 2 days ago and it did fine. I put the building I made in Torque and they worked just fine. But those builings had a DV file. Now I don't have a DV file and they will NOT work in Torque. I looked in the console.log but there is nothing ther. Do you have any other ideas?Thanks!
Gordon
#3
Are you getting an error when you run Map2Dif_plus?
08/19/2006 (8:01 pm)
Ahh, I understand now. The file you're looking for is a .DIF file, but if you have Quicktime installed, it incorrectly shows up as a "DV file". Are you getting an error when you run Map2Dif_plus?
#4
Thanks!
Gordon
08/19/2006 (8:37 pm)
Thanks! Im not getting any error messages. I run the Map2Dif_plus then I see a black box come up really fast like when you start a program. I see some words in the black box but it happens so fast there is no time to read what is says before it closes. I ran this program a few days ago and it did fine. I have not added any programs since then so it should be the same. Any other ideas?Thanks!
Gordon
#5
's what i did, and worked nicely.
08/19/2006 (8:47 pm)
Basically, all you need to do is put your exported map file from 3dws and Map2Dif_plus in the same folder, and then drag the map file onto the exe and drop it, and it'll automatically run. It shuld then export the DIF file.'s what i did, and worked nicely.
#6
Thanks!!
Gordon
08/19/2006 (9:16 pm)
Thanks Jeff!! it works. Thats not how I was doing it yesterday. But as long as it works I don't care.Thanks!!
Gordon
#7
08/20/2006 (2:07 am)
Good tip, Jeff! I didn't know you could do that.
#8
Thanks you for any help with this in advance.
Dreadloxx
01/06/2007 (9:33 am)
Thanks this info ws very helpfull. I still have one problem when I put the object into my project it renders all white no texture. What am I doing wrong?Thanks you for any help with this in advance.
Dreadloxx
#9
01/06/2007 (9:35 am)
Make sure your textures are in the same folder as the dif.
#10
02/05/2007 (7:59 pm)
Thanks you too, i find my answer
Torque Owner John Doppler Schiff
I'm not sure what a "DV" file is. Do you mean a DIF file?
If you're looking for a DIF file, you need to run Map2Dif or Map2Dif_plus on the .MAP file that 3DWS creates. That creates the .DIF file that you can use in Torque.
You can do this manually, or you tell 3DWS to run it automatically each time you use the "Run MAP" option. To run it automatically, press F5 and enter this information:
Executable 1:
C:\Program Files\3D World Studio\map2dif_plus.exe
Parameters:
-h -o mappath$ -t mappath$ mapfile$
You'll need to change the path if your copy of map2dif is in another location, of course.
If the .DIF file still isn't there, you'll need to open up the directory where map2dif is located, and look at console.log to see why the conversion to .DIF failed.