Making see-through (translucent) textures?
by Primate Games, LLC · in Technical Issues · 08/17/2006 (4:40 pm) · 5 replies
I've read the texturing FAQ about translucent textures and its not very helpful on how to get the actual translucency into TGE/TGB.
Also, I am assumming ShowTools does not display translucent textures?
What translucent look are you wanting? Well, Im looking for a "glass" or "ice" look. Thinking of having some game objects encased in a block of ice (or glass-looking ice).
What I've read:
http://tdn.garagegames.com/wiki/DTS/FAQ/3ds_Max_FAQ
So' ive tried doing what the FAQ says, putting my texture into 3dsmax7 into the diffuse slot, checking/setting opacity on the material in 3dsmax to 50%, then exporting the shape again...but its not see-through in ShowTools, so Im worried its not working right as the texture is still 100% solid.
Anyone have any other info on this or have gotten it to work?
Help?
Also, I am assumming ShowTools does not display translucent textures?
What translucent look are you wanting? Well, Im looking for a "glass" or "ice" look. Thinking of having some game objects encased in a block of ice (or glass-looking ice).
What I've read:
http://tdn.garagegames.com/wiki/DTS/FAQ/3ds_Max_FAQ
So' ive tried doing what the FAQ says, putting my texture into 3dsmax7 into the diffuse slot, checking/setting opacity on the material in 3dsmax to 50%, then exporting the shape again...but its not see-through in ShowTools, so Im worried its not working right as the texture is still 100% solid.
Anyone have any other info on this or have gotten it to work?
Help?
#2
*note im not asking how to make it see-through IN 3dsmax, but rather how to get it to export to TGE/TGB and be see-through*
08/17/2006 (5:18 pm)
But then what? Do I re-export a DTS? Does it show up in showtools? How does the alpha channel get saved from 3dsmax or do i need to do this with say Photoshop?*note im not asking how to make it see-through IN 3dsmax, but rather how to get it to export to TGE/TGB and be see-through*
#3
08/17/2006 (5:24 pm)
Build your alpha texture (photoshop or where ever). Apply it in the roll out as Anthony said and re-export it from max. You need to use a PNG for your alpha to work properly in TGE.
#4
08/17/2006 (5:37 pm)
Right and besure the png and dts file are in the same folder
#5
08/18/2006 (5:13 pm)
Ok we've finally figured it out, thanks for your help
Associate Anthony Rosenbaum