Shadows class derived from Sceneobject
by Fucifer · in Torque Game Engine · 08/09/2006 (9:17 am) · 10 replies
John on Jul 14 on this resource page, I saw it get port over to TLK. Any news on this.
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9643
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9643
#2
08/09/2006 (6:53 pm)
There's an update coming soon (TLK 1.4.2), so instead of cleaning up, packaging, and releasing the resource twice we're waiting for the next release.
#3
08/09/2006 (10:06 pm)
Great! Thanks for the reply John.
#4
08/10/2006 (5:08 am)
Thanks for reply, John.
#5
Is there any update on when Duncan's uber-cool module will be integrated into the TLK that has been released with Torque 1.5?
01/18/2007 (1:54 am)
Hi John,Is there any update on when Duncan's uber-cool module will be integrated into the TLK that has been released with Torque 1.5?
#6
01/22/2007 (11:23 am)
It won't be in the core engine - we were hoping Duncan would release a new version of the resource for TGE 1.5.
#7
John, do you have any code at all to at least possibly help with my own personal integration into 1.5, given the amount of overlap between Duncan's and the TLK shadowing system?
Thanks :)
01/22/2007 (10:50 pm)
So it was never actually integrated into TLK 1.4.2?John, do you have any code at all to at least possibly help with my own personal integration into 1.5, given the amount of overlap between Duncan's and the TLK shadowing system?
Thanks :)
#8
01/24/2007 (10:00 am)
I don't have any code here that integrates those two (I only have access to the original resource). We were hoping Duncan would create a new resource for TGE 1.5.
#9
Thanks anyways :)
01/24/2007 (11:02 pm)
Ok. I thought from your above posts that you were working on an integration into TLK 1.4.2, which means that you'd at least have some of the code done.Thanks anyways :)
#10
John Kabus (BobTheCBuilder) (Jul 14, 2006 at 11:21)
Hi guys,
Joti sent over the TLK changes for this resource and we're in the process of creating a TLK resource for it. Thanks again Joti!
-John
It would be nice to have at least the code that Joti originally worked out, as a starting point....
It is a pity that there is/was so much paranoia over any few lines of TLK code, (same with TGB and TGA, so much good information comes up in my searches that i can not read for lack of license- its like a sick game.), its not like anyone can steal secret ideas from a few lines of code, or even pages of it...
01/25/2007 (11:05 am)
I thought something like that also,John Kabus (BobTheCBuilder) (Jul 14, 2006 at 11:21)
Hi guys,
Joti sent over the TLK changes for this resource and we're in the process of creating a TLK resource for it. Thanks again Joti!
-John
It would be nice to have at least the code that Joti originally worked out, as a starting point....
It is a pity that there is/was so much paranoia over any few lines of TLK code, (same with TGB and TGA, so much good information comes up in my searches that i can not read for lack of license- its like a sick game.), its not like anyone can steal secret ideas from a few lines of code, or even pages of it...
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