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No Object Bounding Box

by Brian Trevethan · in Artist Corner · 07/31/2006 (4:44 pm) · 3 replies

I've got a collection of models that have been created in 3DS Max 8 and I'm working to export them into the Torque Engine. Everything appears to export correctly and looks right in the Torque engine except for the fact that the bounding box around each object in the World Editor is MASSIVE compared to the object itself. Additionally, in the Show Tool Pro when I click the pull-down in the bottom-left corner and choose "Obj Local Bounds" everything says zero. I've scoured the forums and I have no idea what to do. Any thoughts?

Thanks.

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#1
08/16/2006 (12:12 pm)
I finally figured out my problem. When I got the art from the artist they had created a MASSIVE bounding box. I used the scale tool in Max to scale the box down to size. Apparently, the exporter ignored the scale modifier and used the original box. If I opened the modifiers panel and changed the actual size of the box everything worked great. Just thought I would post this in case some day some body else runs into this problem.
#2
08/16/2006 (12:30 pm)
Yep scaling needs to be done on the subobject level
#3
08/16/2006 (12:36 pm)
Also, if you select the object or objects in the scene and click the "create bounds" button in the exporter UI the exporter utility will create a properly sized bounds for you automatically using the volume of the selection. You can also specify padding on all axes (x, y, z) if needed.