No Object Bounding Box
by Brian Trevethan · in Artist Corner · 07/31/2006 (4:44 pm) · 3 replies
I've got a collection of models that have been created in 3DS Max 8 and I'm working to export them into the Torque Engine. Everything appears to export correctly and looks right in the Torque engine except for the fact that the bounding box around each object in the World Editor is MASSIVE compared to the object itself. Additionally, in the Show Tool Pro when I click the pull-down in the bottom-left corner and choose "Obj Local Bounds" everything says zero. I've scoured the forums and I have no idea what to do. Any thoughts?
Thanks.
Thanks.
#2
08/16/2006 (12:30 pm)
Yep scaling needs to be done on the subobject level
#3
08/16/2006 (12:36 pm)
Also, if you select the object or objects in the scene and click the "create bounds" button in the exporter UI the exporter utility will create a properly sized bounds for you automatically using the volume of the selection. You can also specify padding on all axes (x, y, z) if needed.
Brian Trevethan