Game Development Community

Controlling animation progress with input

by Toks · in Game Design and Creative Issues · 07/31/2006 (8:55 am) · 1 replies

To put it straight forward, I am trying to find a way to use direct input, from keyboard or mouse, to control some animations. for my game I require not just to press a button and that the full animation plays, but I want for example by keeping a key down or by moving the mouse in 1 direction to get further in an animation and another key or direction to get back in it. does anyone know wether this is possible or not (and how)?

thanks anyways
tijs

#1
08/08/2006 (7:47 am)
My default no, but one can add some console functions that allows one to set position of the animation thread relatively easily