Your thoughts on recent Torque reviews
by Mark Barner · in General Discussion · 07/22/2006 (12:18 pm) · 107 replies
Recently I read some reviews of Torque Game Engine on Devmaster.net.
The one that cracked me up the most was this:
Quote:NOTE: The ratings and reviews below reflect the opinions of their respective authors and as such, do not reflect the opinions of DevMaster.net or its staff. The reviews are not moderated and some are completely inaccurate. Therefore, most reviews should be taken with a grain of salt. If you find any inaccurate or inappropriate reviews, let us know by stating in detail why you think the review should be removed and any links/documents that support your contention.Now as the note above the reviews states 'taken with a grain of salt', I look at negative reviews as a way to improve a product. I was wondering what you thought of the last eight reviews in the thread. I know not everyone will like Torque.
The one that cracked me up the most was this:
Quote:What do you think of these reviews and if you agree with them what you think should be done to correct the problems these people are talking about? Or do you think it is just their lack of ability to learn and use Torque? This is not to create a bitching session for game engines, I am just curious on why on all of sudden the negative reviews about Torque. One question I have is that is these reviews based off of a certain version... mac, windows or linux. At least two of them mentioned being mac users.
Don't waste your money or Time
Posted by: at Jul 19, 2006
I had this engine, and I'm a C++ Programmer and I thought it sucked. The features are outdated and the support from the people is not their.( Though the community support is dead!!!) The learning curve is really high and the tools and stability is low.
Bottom Line
#103
Hey! They're more than meets the eye!
07/27/2006 (6:10 pm)
Quote: Quote:
There's a transformers movie coming out!
um, okay...
Hey! They're more than meets the eye!
#106
11/28/2012 (6:56 am)
I have to agree with some of the reviews. My experience: Engine and or editor crashes for unknown reasons (meaning no error reporting) It still feels like a beta. I just wish they would quit adding "features" and make it more robust. Been 2 years on a project one year spent trying to make the engine work and one trying to design the game.
#107
Torque has moved on a lot in the last 6 years, and IMHO, this thread is now not relevant.
Please note I'm not saying T3D is perfect.
Peace,
Hewster
11/28/2012 (9:04 am)
I have to ask you Howard, why you felt the need to bump a 6 YEAR OLD thread to post your views instead of starting a new one ??Torque has moved on a lot in the last 6 years, and IMHO, this thread is now not relevant.
Please note I'm not saying T3D is perfect.
Peace,
Hewster
Torque 3D Owner iHugMedia
Just finished Clerks 2 - F'n A!