Game Development Community

Female version of Link (And other media)

by Musashi · in Game Design and Creative Issues · 07/17/2006 (4:44 am) · 19 replies

This is a model for a Zelda based clone fan game I am about to kick off in Dark Basic Pro (And will kick off in Torque, but I'm still flicking through the first quarter of the Kenneth Finney book, so my Torque skills aren't quite there yet)

I won't give details as such to the game, but just showcase the models I am building for it. I though Link could do with a sex change in this one (As I have changed the character in previous fan game attempts) she looks a bit girl-scout like, but meh! She still looks enough like link. Media is going to be based slightly on Wind Waker, and hopefully if I figure out Blender, I will be able to bake the ambient occulsion effect (or something similar) into the model as shown in the screenshot using Hexagon 2's ambient occulsion renderer.

i5.photobucket.com/albums/y173/seppuku05/zeldaclonegirl.jpg

#1
07/19/2006 (6:54 pm)
I like the idea of the female Link and the girlscout look. If I were you I'd push the anime look of the face and hair farther. Searching around Google here are a couple tutorials that looked like they might help. (The hair one maybe not so much, but would show different ways of shading.)

Anime Hair Tutorial:
http://www.deviantart.com/view/18697577/

Anime Eyes and Faces:
http://www.deviantart.com/view/27409024/

There are a ton of examples and tutorials when I searched for "anime face tutorial" or "manga face tutorial."
#2
07/20/2006 (4:16 am)
Hi Bryn,
Yup, the first thought that crossed my head when I saw this was . o O ( girl scout? )

I think it's the combination of the green, the pouch sash, and the hat.

Some random suggestions if you're looking to minimize the similarity:
* make the hat pointy in the front, a la Robin Hood's felt cap, or add a brim
* add a crossover strap to the pouch, running in the opposite direction
* add a contrasting color to the outfit; maybe a vertical stripe?

A good start!
#3
07/20/2006 (7:00 am)
Thanks for the comments,

John, I understand, those are good suggestions, consider them stolen.

Sarah, thanks, I'll take a look at those, Initially I was trying to follow the concept art of Medli from WW, but putting my own twist, but you're right, looking into the anime style a bit more will help.

I hope you guys won't mind if I post the work in progress of the game itself on here, as its going in Dark Basic before Torque
#4
07/20/2006 (11:27 am)
Yeah, definitely go furthur with the anime feel of it(this coming from an anime/manga enthusiast though). And I don't think the community will mind, as long as it will eventually be implemented into some sort of game/tech demo made with Torque.

-Okashira

EDIT : Here is a great site for manga/anime drawing(especially Photoshoping them) : www.mangatutorials.com.
#5
07/23/2006 (9:10 am)
Thanks for that site, been offline for a couple of days, but here is more media.

In game main menu
i5.photobucket.com/albums/y173/seppuku05/titlescreen.jpgLoading Menu
i5.photobucket.com/albums/y173/seppuku05/laniportcopy.jpg
I have started with the engine with Dark Basic Pro, but I'll post that once there is something to look at beside from two boxes having a fight.
#6
07/23/2006 (9:17 am)
That game looks really nice! I love the water and the main menu.
#7
07/23/2006 (9:57 am)
Thanks, hopefully with per pixel lighting shaders and water shaders I can achieve the same/similar result in the bottom one, but today, I've already stressed out on making sure the other cube dies without knocking off the other guys HP long after death same for getting collision to work, I'll try out all of the shaders later in the week.
#8
07/23/2006 (1:48 pm)
Are you using DB or DBPro?
#9
07/23/2006 (2:30 pm)
DBPro
#10
07/25/2006 (8:51 am)
You should make her look something like this

i10.photobucket.com/albums/a125/TGLUE/Legend%20of%20Zelda/cde21430.jpg
make her look girly.
#11
07/25/2006 (10:26 am)
Thanks, I could use some of the elements of that pic.
#12
07/30/2006 (12:28 pm)
Don't take anything personally, but I completed the model without taking people's advice, I just wanted it done so I could focus on more elements to my game. She is finished, textured and rigged, now those rigs will turn into animations all hopefully before my 30 day trial of Milkshape runs out, then I'll have to hope I get a job.

i5.photobucket.com/albums/y173/seppuku05/finalfemalelinkposed.jpg
#13
07/31/2006 (6:55 am)
Nice job! The only thing I would say is the face seems very undetailed(
-Okashira
#14
07/31/2006 (12:31 pm)
I was tempted to add face detail, but no zelda I have played had it and thought I could get away with it as I am going for that cartoony look, but as a cartoony style as you said might be okay, should be fine. As for ears, I'll be honest, I have always hated modelling hands and ears because everytime I screw up, as you can see this time i got the hands right, hopefully ears will follow soon ;). Sorry if I am not taking any of the actual advice, for this once I am being ignorant to them, because I want to get as much as I can done in the holiday with out stalling to change this and redo things etc. Normally I love getting told to change things ;)
#15
08/02/2006 (11:52 am)
@Musashi
Use Gmax, or Blender. if you plan to be a professional modeller in a later point of your life. you might want to see how Gmax works. its like 3dsmax, just stripped down. Its free too. its similar to 3dsmax 3
#16
08/03/2006 (2:06 pm)
Gmax has a restricted liscence, and I already use prtofessional modellers, like Cinema 4D (Polar Express, Gladiator) and Hexagon 2 as my main tools. To be honest my recent move to using Milkshape was due to getting Torque, as Cinema 4D contains no plugins for dts. I personally am not a fan of max, especially as soon as I get another job I'm saving up for my MacBook, and well Max is Windows only, but then so is Milkshape, I have tried learning Blender a few times before, but its UI is so cluttered its not what I like using, but when it comes to animation, I guess it wouldn't be too much. ;)

Also, I saw 3ds Max 3 for sale, I looked into it and thought, actually my current tools are far more capable and would be a waste of money...good thing I didn't, I used that money on Torque.
#17
08/27/2006 (2:57 pm)
@Musashi
Something people don't realize is that Blender's gui is almost completely customizable. Look it up.
#18
04/23/2013 (4:18 pm)
I know it's been a long time since this was posted
any chance you completed it ?
#19
12/19/2013 (6:05 pm)
it looks like nope nada ;o(