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No datablocks listed in the light editor TLK1.4

by Freeze · in Torque Game Engine · 07/17/2006 (4:01 am) · 2 replies

I have searched around a little and found simplar problems to mine, when people upgraded to TLK in the older version of TGE 1.3 .

I having this problem right out of the box with a uneditted version of TLK 1.4. The problem is that when I attempt to add a new light F-11 , F4, fxlight. A window opens up allows me to create a light. It doesn't have any of the datablocks listed in the dropdown menu.

The DB are listed correclty in the F12 and if I create a new DB it creates it and adds it with the others. I'm puzzled on how to fix this.

Could someone please shed some light on this...????

Thanks!

#1
07/17/2006 (11:51 am)
You need to use the TLK lights, either sgUniversalStaticLight, or volLight, both are found in the object tree under: "Mission Objects -> environment".

These objects are descended from fxLight, so you can still use all of the fxLight features with them (though some fxLight features are limited to dynamic lights).
#2
07/17/2006 (4:32 pm)
Well dam... Thank you very much sir.